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https://github.com/mitch030504/Wiicompiled_VR_Frame.git
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42 lines
1.3 KiB
C++
42 lines
1.3 KiB
C++
// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include <algorithm>
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#include <cstdint>
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namespace mkw::vr {
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inline uint32_t NormalizeFrameInterpolationFps(uint32_t value) noexcept {
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return value == 1 || value == 72 || value == 90 || value == 120 ? value : 0;
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}
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// A render-rate ceiling on the compositor's own display-time grid. Auto (1)
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// renders every tick. Fixed targets cannot increase the physical refresh rate.
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class FrameInterpolationPacing {
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public:
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bool ShouldRender(int64_t display_time, uint32_t target) noexcept {
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if (target != target_ || display_time <= last_time_) {
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next_time_ = 0;
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target_ = target;
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}
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last_time_ = display_time;
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if (target == 0 || target == 1) {
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next_time_ = 0;
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return true;
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}
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if (next_time_ != 0 && display_time + 1'000 < next_time_) return false;
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const int64_t interval = 1'000'000'000 / target;
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if (next_time_ == 0 || display_time - next_time_ > interval * 2) {
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next_time_ = display_time + interval;
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} else {
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next_time_ += interval;
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}
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return true;
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}
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void Reset() noexcept { *this = {}; }
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private:
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int64_t next_time_ = 0;
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int64_t last_time_ = 0;
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uint32_t target_ = 0;
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};
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} // namespace mkw::vr
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