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https://github.com/mitch030504/Wiicompiled_VR_Frame.git
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130 lines
5.0 KiB
C++
130 lines
5.0 KiB
C++
#ifndef AURORA_VULKAN_INTEROP_H
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#define AURORA_VULKAN_INTEROP_H
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#ifdef __cplusplus
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#include <cstdint>
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extern "C" {
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#else
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#include "stdbool.h"
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#include "stdint.h"
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#endif
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/**
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* Android/Vulkan counterpart of aurora/d3d12_interop.h.
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*
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* Dawn's Vulkan device cannot be bound to an OpenXR session (the pinned Dawn
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* package exposes no VkDevice/VkQueue and would not enable the runtime's
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* required extensions anyway), so the OpenXR side owns a second VkDevice
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* created through XR_KHR_vulkan_enable2. The two devices meet on
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* AHardwareBuffer-backed images: Aurora imports each buffer as Dawn shared
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* texture memory and copies an eye into it inside the frame worker's command
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* buffer; the OpenXR side imports the same buffer on its own device and copies
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* it into the acquired XrSwapchain image. Ordering across the two devices uses
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* Android sync file descriptors (Dawn's SharedFenceSyncFD).
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*
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* Every handle in this API is a plain C value so the runtime never includes
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* Dawn's C++ headers.
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*/
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enum { AURORA_VULKAN_STEREO_MAX_TARGETS = 2 };
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/**
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* Borrowed facts about Aurora's Dawn Vulkan device. colorVkFormat is the
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* VkFormat enum value matching Aurora's single-sample eye output.
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*/
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typedef struct {
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int64_t colorVkFormat;
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bool sharedTextureMemoryAHardwareBuffer;
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bool sharedFenceSyncFd;
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} AuroraVulkanNativeHandles;
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/**
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* One AHardwareBuffer the next Aurora stereo sink must copy an eye into. The
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* buffer is imported into Dawn on first use and the import is cached for as
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* long as the bridge lives, so callers should recycle a small ring of buffers
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* rather than allocating per frame.
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*
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* acquireFenceFd is a sync file descriptor Dawn waits on before writing (the
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* OpenXR side's previous copy out of this buffer), or -1 when the buffer has no
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* pending reader. Ownership of the descriptor transfers to Aurora on a
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* successful aurora_vulkan_set_stereo_targets call; on failure the caller
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* still owns it.
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*
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* acquireImageLayout is the VkImageLayout the buffer's image currently holds
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* (VK_IMAGE_LAYOUT_UNDEFINED when the contents may be discarded). It must
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* equal the layout the OpenXR side's release barrier left the image in.
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*/
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typedef struct {
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struct AHardwareBuffer* buffer;
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uint32_t width;
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uint32_t height;
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int64_t vkFormat;
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int acquireFenceFd;
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int32_t acquireImageLayout;
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} AuroraVulkanStereoTarget;
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/**
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* Per-target result handed to the submitted callback. releaseFenceFd is a
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* sync file descriptor that signals once Aurora's copy into the buffer has
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* completed on Dawn's queue (-1 if Dawn reported no fence); ownership passes to
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* the callee. releasedImageLayout is the VkImageLayout Dawn's release barrier
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* left the image in; the OpenXR side's acquire barrier must start from it.
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*/
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typedef struct {
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int releaseFenceFd;
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int32_t releasedImageLayout;
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} AuroraVulkanStereoRelease;
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/**
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* Fired when Aurora either finishes or abandons the stereo sink. `success`
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* guarantees that the copies were submitted and that every release entry is
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* valid. The callback runs on Aurora's frame worker while its queue-submit
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* mutex is held: it may record and submit work on the OpenXR side's own Vulkan
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* queue, but must not wait for the GPU or re-enter Aurora.
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*/
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typedef void (*AuroraVulkanStereoSubmittedCallback)(uint64_t frameToken, bool success,
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const AuroraVulkanStereoRelease* releases,
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uint32_t releaseCount, void* userdata);
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/** Returns false unless the active Aurora backend is Dawn Vulkan. */
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bool aurora_vulkan_get_native_handles(AuroraVulkanNativeHandles* handles);
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/**
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* Installs the internal AHardwareBuffer stereo sink. Call while Aurora's frame
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* worker is idle, after aurora_initialize(). Fails when the Dawn device was not
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* created with the AHardwareBuffer shared-memory and sync-fd fence features.
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*/
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bool aurora_vulkan_enable_stereo_bridge(AuroraVulkanStereoSubmittedCallback submitted,
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void* userdata);
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/**
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* Publishes the buffer(s) for frameToken. Immersive projection frames supply
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* two targets; virtual-screen quad frames supply one. Exactly one frame may be
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* pending at a time.
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*/
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bool aurora_vulkan_set_stereo_targets(uint64_t frameToken,
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const AuroraVulkanStereoTarget* targets,
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uint32_t targetCount);
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/**
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* Withdraws frameToken only while its targets have not been encoded. Semantics
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* match aurora_d3d12_cancel_stereo_targets: false means the worker already
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* owns encoded work and the submitted callback remains the completion
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* authority. A successful cancellation closes the acquire descriptors it was
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* given and fires no callback.
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*/
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bool aurora_vulkan_cancel_stereo_targets(uint64_t frameToken);
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/**
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* Removes the sink and releases the cached Dawn imports. The worker must be
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* idle. Returns false only when Dawn could not be drained, in which case the
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* bridge is retained for the process lifetime.
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*/
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bool aurora_vulkan_disable_stereo_bridge();
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#ifdef __cplusplus
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}
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#endif
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#endif
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