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https://github.com/mitch030504/Wiicompiled_VR_Frame.git
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31 lines
905 B
C
31 lines
905 B
C
#ifndef AURORA_ANDROID_H
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#define AURORA_ANDROID_H
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#ifdef __cplusplus
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extern "C" {
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#else
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#include "stdbool.h"
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#endif
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/*
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* Android surface lifecycle bridge.
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*
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* Aurora only presents while the Android surface is known to be usable, and
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* must never touch an ANativeWindow the Java side is tearing down. Stock SDL3
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* keeps its own activity mutex internal to libSDL3.so, so the host app brackets
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* every surface change instead: an SDLSurface subclass calls begin before
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* delegating surfaceChanged/surfaceDestroyed to SDL and end afterwards, with
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* `ready` saying whether SDL left the surface usable. Between the two calls
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* Aurora's surface lock is held and presentation is paused.
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*
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* Call from the Java UI thread only. The pair must always balance.
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*/
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void aurora_android_begin_surface_mutation(void);
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void aurora_android_end_surface_mutation(bool ready);
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#ifdef __cplusplus
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}
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#endif
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#endif
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