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Clicking the right thumbstick flips first person exactly as the F10 checkbox does, and saves it the same way. It works on the VR controllers in either presentation (with a short tick on the right controller) and on any other gamepad while VR is running. It never reached the game: SDL's stick click only lands in Aurora's extended buttons. A click counts on release, and only if the left thumbstick stayed up and the headset settings panel stayed closed throughout, so the two-thumbstick panel chord in gamepad mode never toggles the camera. A gamepad whose right stick click is bound to a GameCube control on its port, as a button or in an input expression, keeps it for the game. The XR side only posts a request; the toggle itself runs on the game thread with the checkbox. [vr] first_person_toggle_click (default true) and a checkbox under the camera toggle turn the click off. mkw_vr_camera_toggle_tests covers the click rule. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>