Files
mitch030504--Wiicompiled_VR…/aurora-main
Claude db8afbb3a9 Don't write depth while the Z compare is off
On the hardware (and in Dolphin) GXSetZMode with the compare disabled
leaves the Z buffer alone even when the update bit is set. Aurora still
wrote depth, so a full-screen quad drawn that way (the darkening during
Stormship's lightning, for one) marked the whole screen nearest and
every depth-tested draw after it failed until it faded.

Ported from BlackAndBlue95/Strikers-WiiCompiled 369ec992. The pipeline
cache key already includes depthUpdate, so no cache version bump.

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018NKSMYZU43wUfYtm1sxGsC
2026-10-05 15:16:25 +00:00
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WUP
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Logo

Aurora is a source-level GameCube & Wii compatibility layer intended for use with game decompilation projects.

Originally developed for use in Metaforce, a Metroid Prime reverse engineering project. It now powers several completed source ports, including Dusklight.

Features

  • Application layer using SDL3
    • Runs on Windows, Linux, macOS, iOS, tvOS, Android
  • GX compatibility layer
    • Graphics API support: D3D12, Vulkan, Metal
    • Highly accurate and performant GX implementation
    • Robust pipeline cache system with "transferable" cache support for releases
    • Dolphin-compatible texture pack support
    • Widescreen & resolution scaling support
    • Custom APIs for offscreen rendering
  • PAD compatibility layer
    • Utilizes SDL_Gamepad for wide controller support, including GameCube controller adapters
    • Automatically saves and loads controller bindings and port mappings
    • Gyro & mouse support
  • DVD compatibility layer
    • Utilizes nod to support all GameCube/Wii disc image types, including RVZ
  • CARD compatibility layer
    • Full compatibility with Dolphin .gci and .raw for game saves
  • Dear ImGui built-in for simple debug UIs

Graphics

The GX compatibility layer is built on top of WebGPU, a cross-platform graphics API abstraction layer. WebGPU allows targeting all major platforms simultaneously with minimal overhead. The WebGPU implementation used is Chromium's Dawn.

Screenshot

Building

See docs/building.md for build instructions, CMake integration, and configuration options.

License

Aurora is licensed under the MIT License.