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The Quest launcher's Settings > VR gains a Seat choice (cockpit or custom, first_person_seat) and a Hand steering switch (hand_steering, off by default like the runtime), which is only enabled in the first-person cockpit because the wheel belongs to that seat. About credits heurazy for the turning steering wheel and hand steering. The runtime side was already shared with the Quest build. OPENXR.md records what one Quest 3 race showed: the kart's own wheel animated (228 draws a frame) with the race camera's view matching the scene's exactly, but the driver's eye was never calibrated and the fallback put the wheel centre about 13 cm above eye level. The Quest declares no hand-tracking permission, so hands are the procedural gloves. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>