mirror of
https://github.com/mitch030504/Wiicompiled_VR_Frame.git
synced 2026-10-06 03:00:14 +02:00
88 lines
4.6 KiB
C++
88 lines
4.6 KiB
C++
// SPDX-License-Identifier: GPL-3.0-or-later
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#include "runtime_config.h"
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#include <cstdlib>
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#include <sstream>
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#include <string>
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#include <string_view>
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static void Require(bool condition) {
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if (!condition) std::abort();
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}
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static RuntimeUserConfig Parse(const std::string& text) {
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std::istringstream input(text);
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return RuntimeConfigFile::ParseConfig(input);
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}
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int main() {
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for (std::string_view hand : {"left", "right", "off"}) {
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Require(Parse("[vr]\ncockpit_item_hand = \"" + std::string(hand) + "\"\n")
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.vrCockpitItemHand == std::string(hand));
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}
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Require(std::string_view(RuntimeConfigFile::kVrCockpitItemHandDefault) == "left");
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Require(!Parse("[vr]\n").vrCockpitItemHand.has_value());
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Require(!Parse("[vr]\ncockpit_item_hand = 1\n").vrCockpitItemHand.has_value());
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Require(RuntimeConfigFile::kVrCockpitItemThrowDefault);
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Require(Parse("[vr]\ncockpit_item_throw = false\n").vrCockpitItemThrow == false);
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Require(Parse("[vr]\ncockpit_item_throw = true\n").vrCockpitItemThrow == true);
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Require(!Parse("[vr]\n").vrCockpitItemThrow.has_value());
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// [vr] placeholder_steering_wheel: the separate VR wheel or handlebar is opt-in.
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Require(!RuntimeConfigFile::kVrPlaceholderSteeringWheelDefault);
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Require(Parse("[vr]\nplaceholder_steering_wheel = true\n").vrPlaceholderSteeringWheel == true);
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Require(Parse("[vr]\nplaceholder_steering_wheel = false\n").vrPlaceholderSteeringWheel == false);
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Require(!Parse("[vr]\n").vrPlaceholderSteeringWheel.has_value());
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// [vr] foveation: the Quest's foveated rendering level, index-matched to
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// aurora_set_stereo_foveation.
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for (std::string_view level : RuntimeConfigFile::kVrFoveationLevels) {
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Require(Parse("[vr]\nfoveation = \"" + std::string(level) + "\"\n").vrFoveation == std::string(level));
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}
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Require(!Parse("[vr]\nfoveation = \"ultra\"\n").vrFoveation.has_value());
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Require(!Parse("[vr]\nfoveation = 2\n").vrFoveation.has_value());
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Require(!Parse("[vr]\n").vrFoveation.has_value());
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#if defined(__ANDROID__)
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Require(std::string_view(RuntimeConfigFile::kVrFoveationDefault) == "medium");
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#else
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Require(std::string_view(RuntimeConfigFile::kVrFoveationDefault) == "off");
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#endif
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Require(RuntimeConfigFile::VrFoveationLevelIndex("off") == 0);
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Require(RuntimeConfigFile::VrFoveationLevelIndex("low") == 1);
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Require(RuntimeConfigFile::VrFoveationLevelIndex("medium") == 2);
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Require(RuntimeConfigFile::VrFoveationLevelIndex("high") == 3);
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Require(RuntimeConfigFile::VrFoveationLevelIndex("ultra") == 0);
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// [vr] hand_tracking: the cockpit hands follow the headset's hand tracking.
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Require(Parse("[vr]\nhand_tracking = true\n").vrHandTracking == true);
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Require(Parse("[vr]\nhand_tracking = false\n").vrHandTracking == false);
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Require(!Parse("[vr]\n").vrHandTracking.has_value());
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Require(!Parse("[vr]\nhand_tracking = 1\n").vrHandTracking.has_value());
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Require(!RuntimeConfigFile::kVrHandTrackingDefault);
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// [vr] object_culling: false draws what the game camera culls. The PC
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// defaults to that; the Quest keeps the game's culling.
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Require(Parse("[vr]\nobject_culling = true\n").vrObjectCulling == true);
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Require(Parse("[vr]\nobject_culling = false\n").vrObjectCulling == false);
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Require(!Parse("[vr]\n").vrObjectCulling.has_value());
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Require(!Parse("[vr]\nobject_culling = 0\n").vrObjectCulling.has_value());
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#if defined(__ANDROID__)
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Require(RuntimeConfigFile::kVrObjectCullingDefault);
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Require(std::string_view(MKW_VR_OBJECT_CULLING_DEFAULT_TOML) == "true");
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#else
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Require(!RuntimeConfigFile::kVrObjectCullingDefault);
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Require(std::string_view(MKW_VR_OBJECT_CULLING_DEFAULT_TOML) == "false");
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#endif
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// [vr] immersive_window and flat_screen: one race view in two keys, Flat
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// Screen mode winning, so a file that predates the window reads as before.
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using RuntimeConfigFile::VrRaceView;
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using RuntimeConfigFile::VrRaceViewOf;
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Require(Parse("[vr]\nimmersive_window = true\n").vrImmersiveWindow == true);
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Require(!Parse("[vr]\n").vrImmersiveWindow.has_value());
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Require(VrRaceViewOf(Parse("[vr]\n")) == VrRaceView::Immersive);
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Require(VrRaceViewOf(Parse("[vr]\nflat_screen = false\n")) == VrRaceView::Immersive);
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Require(VrRaceViewOf(Parse("[vr]\nflat_screen = true\n")) == VrRaceView::FlatScreen);
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Require(VrRaceViewOf(Parse("[vr]\nimmersive_window = true\n")) == VrRaceView::ImmersiveWindow);
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Require(VrRaceViewOf(Parse("[vr]\nflat_screen = true\nimmersive_window = true\n")) == VrRaceView::FlatScreen);
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Require(VrRaceViewOf(Parse("[vr]\nflat_screen = false\nimmersive_window = false\n")) == VrRaceView::Immersive);
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return 0;
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}
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