mirror of
https://github.com/mitch030504/Wiicompiled_VR_Frame.git
synced 2026-10-06 08:00:25 +02:00
44 lines
1.6 KiB
C++
44 lines
1.6 KiB
C++
#pragma once
|
|
|
|
#include "common.hpp"
|
|
|
|
#include <functional>
|
|
|
|
namespace aurora::gfx::clear {
|
|
struct PipelineConfig;
|
|
} // namespace aurora::gfx::clear
|
|
|
|
namespace aurora::gx {
|
|
struct PipelineConfig;
|
|
} // namespace aurora::gx
|
|
|
|
namespace aurora::gfx {
|
|
|
|
using NewPipelineCallback = std::function<wgpu::RenderPipeline()>;
|
|
|
|
void initialize_pipeline_cache();
|
|
void shutdown_pipeline_cache();
|
|
void begin_pipeline_frame();
|
|
void end_pipeline_frame();
|
|
void set_skip_unready_pipelines(bool enabled) noexcept;
|
|
bool skip_unready_pipelines() noexcept;
|
|
uint32_t queued_pipeline_count() noexcept;
|
|
// Persists the pipeline caches now: Dawn's Vulkan pipeline cache when a pipeline was compiled
|
|
// since the last store, then every queued recipe row. Holds the device for the store, so call it
|
|
// where a stall is invisible (a race exit, process exit).
|
|
void store_pipeline_caches();
|
|
// Lets a drained first-use burst store the caches itself, rate-limited. Off by default; a host
|
|
// turns it on while a stall is acceptable (menus) and off again for a race.
|
|
void set_pipeline_cache_idle_store(bool allowed) noexcept;
|
|
|
|
template <typename Config>
|
|
PipelineRef find_pipeline(ShaderType type, const Config& config, NewPipelineCallback&& cb);
|
|
|
|
bool wait_pipeline(PipelineRef ref, wgpu::RenderPipeline& pipeline);
|
|
bool try_pipeline(PipelineRef ref, wgpu::RenderPipeline& pipeline);
|
|
// Waits indefinitely for a draw about to be committed to a persistent texture with no re-issue
|
|
// path. Separate from wait_pipeline so skip-unready mode never becomes blocking for other passes.
|
|
bool wait_pipeline_for_persistent_pass(PipelineRef ref, wgpu::RenderPipeline& pipeline);
|
|
|
|
} // namespace aurora::gfx
|