mirror of
https://github.com/mitch030504/Wiicompiled_VR_Frame.git
synced 2026-10-06 05:00:27 +02:00
When an mbed TLS write timed out, SslWrite called DeleteWiiSocket, which closed the game's socket and cleared its SSL slot while the game still held both ids. A later SSL_NEW could then hand the same slot out under the old id. Now a failed write marks the session failed and shuts the host socket down; later reads, writes and handshakes on it fail until the game tears the session down itself. Ported from DarthMDev/Wiicompiled a2ecc0f (network_ssl.cpp part) and fcf8646, both on upstream PR #258. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019rLZ24cFcqTNBmb4w2dpSq