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20 lines
744 B
C++
20 lines
744 B
C++
#pragma once
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#include <aurora/aurora.h>
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#include <aurora/event.h>
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namespace settings_overlay {
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// Apply persistent controller settings once Aurora has discovered host devices.
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void InitializeRuntimeSettings() noexcept;
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// Draw the F10 settings bar before each Aurora present.
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void HandleEvents(const AuroraEvent* events) noexcept;
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void Draw() noexcept;
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bool StartupScreenVisible() noexcept;
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void NotifyStrapInputAccepted() noexcept;
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void AdvancePresentedFrame() noexcept;
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// Re-sends the VR virtual screen's placement to Aurora. Its metres are
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// converted with the world scale currently in effect, so switching the
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// first-person camera on or off has to repeat it.
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void RefreshVrHudVirtualScreen() noexcept;
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} // namespace settings_overlay
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