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Nintendo's GXClearVtxDesc, and Aurora's, keep GX_VA_POS at GX_DIRECT. The HLE mirror cleared it to GX_NONE, so the next draw could publish no position attribute and abort shader generation while a scene loads. Keep the mirror in step, and give the shader a zero position if a stream still arrives without one. Ported from heurazy/Wiicompiled_VR-PLUS (c2b2500). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Sabhzu6VgoWcHtpSk4C9KZ