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docs/steam-frame.md covers the steamFrame flavour: the CPU target and why it excludes SVE, the Lepton entry activity and manifest, the Frame controller map, the refresh rate and eye-tracked foveation, building and installing, the device checklist (what to collect from the headset, the log lines a first session should show, the open questions), and what a native SteamOS build would need. OPENXR.md documents refresh_rate and eye_tracked_foveation and the Frame controller profile; the Quest doc, the Android README and the README point to it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019HBRGKTE1GnN2ah8gcZKr3