Files
mitch030504--Wiicompiled_VR…/aurora-main/lib/gfx
Claude 491d39503e Wake every pipeline waiter when shader work is queued or promoted
Compiler workers and renderer waiters share g_pipelineCv. notify_one could
wake a renderer thread instead of a compiler, leaving a queued pipeline
until some later wake-up; with skip_unready_pipelines its draws stay
missing that much longer. Promoting a background build to priority now
wakes the workers too.

From upstream patchzyy/Wiicompiled 6f14bde (#244, KartPad 956d811e).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Wg7mB8ogCWmp9GH19Uc82B
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