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The first repeat_frames waited a millisecond for the eyes before spending a refresh on the retained layer, so nearly every packet also cost a needless repeat, the next packet missed the game's next frame, and the Steam Frame showed about 35 new frames a second. The pacing thread now waits until 1.5 ms before the next wake, a period after the last xrWaitFrame returned, which OpenXRRuntime records. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019HBRGKTE1GnN2ah8gcZKr3