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- Introduced `vrCockpitItemThrow` configuration option to enable throwing items in VR. - Implemented `ThrowDetector` and `ThrowSequence` classes to manage item throwing mechanics based on hand movements. - Updated `OpenXRInput` to handle item throwing based on hand swings, integrating with existing VR input systems. - Enhanced settings overlay to allow users to toggle item throwing functionality. - Added tests for item throwing mechanics, ensuring correct behavior for various hand movements and conditions.