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The Quest offers XR_FB_hand_tracking_mesh without the app declaring hand tracking, so a Quest 3 draws the runtime's own hand mesh rather than the procedural gloves, and its fingers bent backwards on grip: the mesh's joints point -Z towards the fingertip and +Y out of the back of the hand, so flexion is negative about the joint's own X, on both hands. Fix and test by the repository owner; OPENXR.md said the Quest always drew the gloves, which was wrong. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>