Files
mitch030504--Wiicompiled_VR…/aurora-main/lib/webgpu/fdm.cpp
T
Claude 28a25108c6 Run the same-device Vulkan OpenXR backend on desktop Linux
Lepton's Vulkan driver has no external memory or sync fd extensions,
so the Steam Frame gets a native SteamOS build instead. Its backend is
the PC's: OpenXR creates Dawn's own Vulkan instance and device, and the
eyes are copied into the swapchain on Dawn's queue, with nothing shared
between devices.

- openxr_vulkan_win32 and Aurora's vulkan_win32_interop now compile on
  desktop Linux. Dawn links statically there, so the bridge calls the
  patched package's hooks directly, and exists only when the package's
  aurora-dawn.json declares the Vulkan hook ABI (AuroraDawnProvider
  turns AuroraVulkanAbi into AURORA_DAWN_VULKAN_HOOKS); a stock Dawn
  keeps the stubs and VR falls back to the desktop.
- openxr_integration.cpp gains a Linux branch: XR_KHR_vulkan_enable2,
  the timespec clock, refresh rate, performance level, the Frame
  controllers and eye gaze; fragment density maps are requested on
  Linux as on the Quest (fdm.cpp and gpu.cpp, AURORA_FDM=0/1 overrides).
- Controller motion uses XR_KHR_convert_timespec_time on any Linux.
- CMake: Vulkan headers are fetched for Linux OpenXR builds, the
  headset option is MKW_HEADSET on Android and Linux, and Linux aarch64
  builds take MKW_LINUX_CPU (cortex-x4 for the Steam Frame, else native).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019HBRGKTE1GnN2ah8gcZKr3
2026-10-04 09:48:48 +00:00

110 lines
3.3 KiB
C++

#include "fdm.hpp"
#include "../internal.hpp"
#include "gpu.hpp"
#include <algorithm>
#include <bit>
// AURORA_DAWN_FDM carries the ABI version of the Dawn package's patches (AuroraDawnProvider.cmake):
// the Quest's (android/Build-QuestDawn.ps1) or desktop Linux's (Launcher/build-dawn-linux.sh), both
// linked statically.
#if (defined(__ANDROID__) || defined(__linux__)) && defined(AURORA_DAWN_FDM)
#include <aurora/dawn_fdm_abi.h>
static_assert(AURORA_DAWN_FDM == AURORA_DAWN_FDM_ABI,
"The Dawn package's fragment density map ABI does not match include/aurora/dawn_fdm_abi.h");
#define AURORA_FDM_SUPPORTED 1
#endif
namespace aurora::webgpu::fdm {
namespace {
Module Log("aurora::webgpu::fdm");
bool g_requested = false;
bool g_available = false;
uint32_t g_texelSize = 0;
// Meta's own maps use 32: rings smooth enough, in a map of a few hundred texels.
constexpr uint32_t kPreferredTexelSize = 32;
} // namespace
void request(bool wanted) noexcept {
g_requested = wanted;
#ifdef AURORA_FDM_SUPPORTED
AuroraDawnFdmRequest(wanted ? 1 : 0);
#endif
}
void device_created() noexcept {
g_available = false;
g_texelSize = 0;
#ifdef AURORA_FDM_SUPPORTED
AuroraDawnFdmCaps caps{};
if (AuroraDawnFdmQuery(g_device.Get(), &caps) != 0) {
// Density texels cover a power-of-two area within the device's range in each direction.
const uint32_t smallest = std::max({caps.minTexelWidth, caps.minTexelHeight, 1u});
const uint32_t largest = std::max(std::min(caps.maxTexelWidth, caps.maxTexelHeight), smallest);
g_texelSize = std::bit_ceil(std::clamp(kPreferredTexelSize, smallest, largest));
g_available = true;
Log.info("Fragment density maps: enabled, {}x{} to {}x{} pixels per texel, using {}", caps.minTexelWidth,
caps.minTexelHeight, caps.maxTexelWidth, caps.maxTexelHeight, g_texelSize);
} else if (g_requested) {
Log.warn("Fragment density maps: unavailable; the device lacks VK_EXT_fragment_density_map for "
"non-subsampled images, or Dawn does not render through dynamic rendering");
}
#else
if (g_requested) {
Log.warn("Fragment density maps: unavailable; this build links a Dawn without Aurora's patches "
"(android/Build-QuestDawn.ps1, Launcher/build-dawn-linux.sh)");
}
#endif
}
bool available() noexcept { return g_available; }
uint32_t texel_size() noexcept { return g_texelSize; }
uint64_t create_map(uint32_t width, uint32_t height, const uint8_t* rg8) noexcept {
#ifdef AURORA_FDM_SUPPORTED
if (g_available) {
return AuroraDawnFdmCreateMap(g_device.Get(), width, height, rg8);
}
#endif
(void)width;
(void)height;
(void)rg8;
return 0;
}
bool map_ready(uint64_t map) noexcept {
#ifdef AURORA_FDM_SUPPORTED
if (g_available && map != 0) {
return AuroraDawnFdmMapReady(g_device.Get(), map) != 0;
}
#endif
(void)map;
return false;
}
void release_map(uint64_t map) noexcept {
#ifdef AURORA_FDM_SUPPORTED
if (g_available && map != 0) {
AuroraDawnFdmReleaseMap(g_device.Get(), map);
}
#endif
(void)map;
}
bool bind(const wgpu::TextureView& view, uint64_t map) noexcept {
#ifdef AURORA_FDM_SUPPORTED
if (g_available && view) {
return AuroraDawnFdmBind(g_device.Get(), view.Get(), map) != 0;
}
#endif
(void)view;
(void)map;
return false;
}
} // namespace aurora::webgpu::fdm