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- Started with the controllers connected, a race stayed on them: Horizon OS switches all input between controllers and hands, and back to the controllers as soon as one lying on a table moves (a Quest 3 log went touch_controller, simple_controller, touch_controller within seconds). An app cannot disconnect the controllers. - With tracked hands on, the input now resumes XR_META_simultaneous_hands_and_controllers (Meta's multimodal), which overrides that switching: a controller not in a hand no longer owns it, so the cameras track that hand at once, and a held controller keeps working. Paused again when the option goes off; a refused resume is logged and not retried until the option is toggled. - A hand is bare when its squeeze action is inactive and it either drives khr/simple_controller or has camera-tracked joints, since a free hand under simultaneous tracking may get a profile our actions are not bound in. Docs: OPENXR.md. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>