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On the Steam Frame the full-density region was too small and lagged the eyes. Gaze-centred maps now widen both of the level's rings by 8 degrees, covering a saccade until the next frame's map is bound, the tracker's error and Turnip's per-bin density, and each eye keeps 128 maps instead of 32 so fewer glances wait for an upload. The fixed, forward maps are unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019HBRGKTE1GnN2ah8gcZKr3