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* Fix macOS controller platform, sync player indices, and preserve socket send error - Preserve captured socket send error across diagnostic logging in network_socket.cpp - Use SDL_GetPlatform() instead of hardcoded Windows in controller mapping wizard - Synchronize Aurora and SDL player indices on port assignment and clear in pad.cpp - Auto-assign Player 1 on macOS when unconfigured in input.cpp * fix(input): refine macOS port 0 assignment and persistence logic - Persist port 0 preference for newly connected controller even if already assigned player index 0 - Verify controller has no preference on other ports before assigning to port 0 (cherry picked from commit 85f250155f8f397c1c463dc51dd4dc2707371d06) Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_011tcyLz63pXjoYEwsFjfg8F