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- Luigi Circuit Grand Prix start on a Quest 3, same-session A/B through the debug properties: one render pass per eye saves 12% of eye GPU time at render_scale 0.8 and 8% at 1.3. - Foveation is neutral at 0.8 (eyes are geometry and full-resolution tile-store bound) and saves 8/14/22% at Low/Medium/High at 1.3, so it stays off by default. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>