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- Implemented DVDReadVrAsset function to read mapped disc paths for VR assets. - Created HeldItem structure and ReadHeldItem function for managing held items in the game. - Developed unit tests for ReadHeldItem to ensure correct functionality and edge case handling. - Added cockpit item data tests to validate model indexing and parsing of archives.
10 lines
303 B
C++
10 lines
303 B
C++
// SPDX-License-Identifier: GPL-3.0-or-later
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#pragma once
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#include <cstdint>
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#include <vector>
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// Reads the same mapped disc path that the guest sees, including active file
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// replacements. Called on the guest thread after DVD initialization.
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std::vector<uint8_t> DVDReadVrAsset(const char* dvdPath);
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