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Claude 2a72421926 Give each fragment density map its own memory block
On the Steam Frame the game crashed in Turnip while Dawn recorded an eye
render pass, reading an unmapped address. Turnip reads a density map through
a host mapping of its memory taken at bind time, and the maps were
sub-allocated from blocks that Dawn's buffer upload fast path maps and
unmaps. A dedicated allocation is never mapped or unmapped by Dawn.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019HBRGKTE1GnN2ah8gcZKr3
2026-10-04 15:15:08 +00:00
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