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On the Steam Frame the game crashed in Turnip while Dawn recorded an eye render pass, reading an unmapped address. Turnip reads a density map through a host mapping of its memory taken at bind time, and the maps were sub-allocated from blocks that Dawn's buffer upload fast path maps and unmaps. A dedicated allocation is never mapped or unmapped by Dawn. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019HBRGKTE1GnN2ah8gcZKr3