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On the hardware (and in Dolphin) GXSetZMode with the compare disabled leaves the Z buffer alone even when the update bit is set. Aurora still wrote depth, so a full-screen quad drawn that way (the darkening during Stormship's lightning, for one) marked the whole screen nearest and every depth-tested draw after it failed until it faded. Ported from BlackAndBlue95/Strikers-WiiCompiled 369ec992. The pipeline cache key already includes depthUpdate, so no cache version bump. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018NKSMYZU43wUfYtm1sxGsC