WiiCompiled VR Game data not found Copy the extracted DATA directory of your own PAL RMCP01 Mario Kart Wii disc to:\n\n%1$s\n\nFor example with adb: adb push DATA /sdcard/Android/data/org.wiicompiled.quest/files/WiiCompiledOpenXRVR/DATA\n\nThen start the app again. General Home My profiles Patches My Miis Settings Online Rooms Leaderboard Friends %1$d/%2$d Info Failed to retrieve Wheel Wizard status Quest port by iChris4\nWheel Wizard by Patchzy\nand WantToBeeMe About Talk to us! Source code Support us! There are currently no friends online There is currently %d friend online There are currently %d friends online There are currently no players online There is currently %d player online There are currently %d players online v%1$s Mario Kart Wii Retro Rewind WiiCompiled OpenXR VR Play Resume Select disc image The game is still running in the background. The game opens in the headset. The game is ready, but its game files (DATA) are missing. Select your own PAL (RMCP01) disc image to extract them, or import a game file from your computer that includes them.\n\nThe game files go to:\n%1$s Import from computer Nothing from Mario Kart Wii comes with this app: each game is built from your own PAL (RMCP01) disc.\n\nOn this headset: copy your disc image (ISO, WBFS, RVZ…) here, for example into Download, press Select disc image, then Build on this Quest.\n\nWith a computer: in the WiiCompiled VR launcher, use Build for Quest with your disc image, copy the .wcgame file it makes to this headset, then press Import from computer. Retro Rewind also needs its pack, which this app can download from Retro Rewind\'s own server, or a Retro Rewind game file can carry. The game files are ready. Now build this game from them: Build on this Quest takes about 30–40 minutes on a Quest 3. With a computer, use Build for Quest in the WiiCompiled VR launcher instead, copy the .wcgame file to this headset and press Import from computer. This app was updated, so the game must be built again for it: press Build on this Quest, or use Build for Quest in the WiiCompiled VR launcher again and Import from computer. Retro Rewind needs its pack Retro Rewind needs its pack (the RetroRewind6 folder) on this headset. It can be downloaded here from Retro Rewind\'s own server, or arrive with a Retro Rewind game file built with the pack included. Download Retro Rewind Download the Retro Rewind pack? Retro Rewind\'s tracks, characters and code come from Retro Rewind\'s own distribution server, the same one the computer launcher uses. That is about 2 GB over Wi‑Fi.\n\nNothing from Retro Rewind comes with this app. Retro Rewind publishes updates the same way it publishes the pack. Only what changed since version %1$s is downloaded. Downloading %1$d%% Downloading the Retro Rewind pack from its own server. It carries on if you close this panel. The Retro Rewind pack is ready. The Retro Rewind pack could not be downloaded.\n%1$s Downloading Retro Rewind: %1$d%% Retro Rewind pack Version %1$s Not installed Retro Rewind download Gets the pack, and later its updates, from Retro Rewind\'s own server. Update Build on this Quest Preparing… Building %1$d%% Build the game on this Quest? The game is built on this headset from your own disc files. It takes about 30–40 minutes on a Quest 3 and uses most of its memory, so close other apps and keep the headset on its charger.\n\nThe first build downloads about 10 MB of Android build files from Google. The installed game stays until the new build has finished.\n\nBuilding takes about 30–40 minutes on a Quest 3 and uses most of its memory, so close other apps and keep the headset on its charger. Building the game from your disc files: about 30–40 minutes on a Quest 3. Keep the headset on its charger. The build carries on if you close this panel. The game is built. Build cancelled. Building again picks up where it stopped. The game could not be built.\n%1$s Unpacking the build tools Downloading Android build files (%1$d of %2$d MB) Translating the game (step %1$d of %2$d) Compiling %1$d of %2$d Linking the game Installing the game Checking game file… Checking the game file was built from your disc for this version of the app. Importing %1$d%% Replace the game? The game installed now stays until the new game file has been checked and completely imported. DATA is there but incomplete or unreadable. Select your disc image to extract it again, or copy the whole extracted partition (sys/ and files/, not just files/) to:\n%1$s The Retro Rewind pack is missing, so the game cannot start. Copy the RetroRewind6 folder (the one with Binaries, Tracks and Assets in it) to:\n%1$s Checking disc… Extracting %1$d%% Finishing… %1$s of %2$s Reading the disc image and checking it is the clean PAL game. Cancel The game files are ready. Extraction cancelled. The game files could not be set up.\n%1$s This headset has no file picker to choose a disc image with. Replace the game files? Your current DATA folder stays until the new disc image has been checked and completely extracted. The game could not be started. Close the game first. Reset installation Reset the installation? Removes what you tick below so it can be set up again from scratch. Your saves and settings stay. Game files (DATA), with any unfinished extraction or import Built games and the build workspace Retro Rewind pack (RetroRewind6) Resetting %1$d%% Counting the files to remove. %1$d of %2$d files removed Removing the files you chose. The launcher stays usable meanwhile. The installation was reset. Select your disc image to set the game up again. Reset cancelled. What was already removed stays removed. The installation could not be reset completely.\n%1$s Reset installation Removes the game files, and if you tick them the built games and the Retro Rewind pack, so they can be set up again. Saves and settings stay. The game folder could not be prepared: %1$s Browse Import Importing… No mods found Mods can alter how the game works. Browse GameBanana for your first mod, or import one with the buttons below.\n\nAs on the computer, mods change Retro Rewind. Import the mod\'s files, or the .zip, .7z or .rar it came in. View Mod Mods Enable all Each time Retro Rewind starts, the enabled mods are copied into its Patches folder. When two mods replace the same file, the one higher in the list wins. Move up Move down More Rename Delete Keep Mod name: Enter mod name… Enter new name Changing name from: %1$s Mod name cannot be empty. Mod name already exists. Mod name contains illegal characters. Mod \'%1$s\' installed successfully. The mod could not be imported The mod could not be changed: %1$s Are you sure you want to delete %1$s? Deleting is permanent and cannot be undone. This headset has no file picker to choose mod files with. Mods found You are about to launch the game without mods. Do you want to clear your Patches folder? If you keep it, the game starts with the patches it holds still active. Installing mods… The mods could not be installed My profiles Retro Rewind save No profiles You have to play Retro Rewind at least once in order to see your profiles listed here No license No name Make Primary The primary profile is the one the sidebar shows. Set profile as primary Copy friend code Copied friend code to clipboard Friend code Online VR Versus Rating BR Battle Rating Total games won Total games played Previous Next Start VR End VR Net Change VR History Please note that this page does not offer any functionality to join a room directly. To join a specific room, you\'ll need to either join through a friend, or hope to join it by joining the online servers. Search For Players... No rooms found You might not have internet connection, or no-one might be playing. Rooms Players Time Online Private room Room Details ID Type Average VR VR Versus Rating Open Host Copy Friend Code View Mii View Profile This player has no valid Mii data. Loading leaderboard… Could not load leaderboard. Failed to load leaderboard. Retry No leaderboard data There are no ranked players available right now. Refresh Top 3 Podium Live from RWFC Champion 2nd Place 3rd Place #%1$d Unknown Player View Room Could not find an active room for this player. To add friends you need to add them in-game. Add Friend Add friend Friends Sort by : Is Online Name Races played No friends yet! You can add friends in-game Online Offline Pending BR Battle Rating Wins Losses Whoops, could not find the room that this player is supposedly playing in. Enter a 12-digit friend code. 0000-0000-0000 Submit Looking the friend code up on Retro WFC… Could not find that friend code online. This profile has no valid Mii data. Is this who you want to add? VR %1$d Unknown player Added %1$s to your friend list. Remove Friend Remove %1$s (%2$s) from your friend list? Removed %1$s from your friend list. Your friend list is full. Your friend list is full. Remove a friend and try again. Select a valid license before adding friends. Friend code cannot be empty. Friend code must be exactly 12 digits. Invalid friend code. You cannot add your own friend code. This friend is already in your list. Friend was not found in this license. Retro Rewind\'s save could not be read. Play it once with a licence first. Retro Rewind\'s save could not be written. Close the game first: it reads the friend list from its save. %d day %d days %d hour %d hours %d minute %d minutes %d second %d seconds Player Profile Loading profile... Retro WFC does not know this player. Rank #%1$d Suspicious Last Seen VR (24h) VR (Week) VR (Month) %1$d day(s) ago %1$d hour(s) ago %1$d minute(s) ago Just now Drag to turn the Mii; the thumbstick zooms. Download the Mii parts on My Miis to see this Mii here. Close Matches Last 24 hours Last 7 days Last 30 days Last 60 days Lifetime Past %1$d days (%2$s to %3$s) Lifetime history Match %1$d No VR history No VR history found for this range yet. Friend code is required to load VR history. Favorite Unfavorite Edit Duplicate Export Delete Import No Miis yet! The Mii database in the game\'s NAND cannot be opened: %1$s Mii pictures are drawn from FFL\'s Mii parts and the 3DS Mii bodies (%1$s), the files Wheel Wizard uses for the same reason: the parts from a copy of Miitomo\'s kept by the Internet Archive, the bodies from Wheel Wizard\'s own repository. They are downloaded once and stay on this headset. Wheel Wizard draws each Mii with its upper body, from the 3DS Mii bodies in its own repository (%1$s). Download them once to see Miis the same way here. Download Connecting to the Internet Archive… Connecting to GitHub… Downloading the Mii parts: %1$s of %2$s The Mii parts could not be downloaded: %1$s New Mii Randomize Male Female New Mii Are you sure you want to delete %1$s? Are you sure you want to delete %1$d Miis? Deleting is permanent and cannot be undone. Cannot delete favorite Mii(s) One or more of the selected Mii(s) is a favorite. Miis can only be deleted if they are not favorites to prevent accidental deletions. Deleted \'%1$s\' Deleted %1$d Miis Created duplicate of \'%1$s\' Created %1$d duplicate Miis Imported %1$d Mii Imported %1$d Miis %1$s: %2$s Saved Mii \'%1$s\' Saved %1$d Miis The Miis could not be saved: %1$s The Mii database could not be changed Close the game first: it reads the Mii database. Start the game once first Miis made on this headset carry its console identity, which the game creates the first time it starts. Start it once, then come back. No file picker is available on this headset. Randomize Cancel Save Back Download the Mii parts on My Miis to see your Mii here. Discard your changes? Leaving the editor without saving loses them. Discard General Face Hair Eyebrows Eyes Nose Lips Glasses Facial Hair Mole Mii Name Enter Mii name… Names must be between 3 and 10 characters long. Creator Name Optional Creation Date Unknown Gender Male Female Height Width Favorite Color Skin Color Head Shape Facial Feature None Cheeks Cheek and eyes Freckles Baggy eyes Chad Tired Chin Eye shadow Beard Mouth corners Wrinkles Hair Color Mirror Hair Hair Type Vertical Position (Up/Down) Horizontal Position (Left/Right) Rotation (Rotate Left/Right) Size Spacing in between Eyebrow Type Eye Color Eye Type Nose Type Lip Color Mouth Type Glasses Type Glasses Color Mustache Type Mustache Vertical Position (Up/Down) Mustache Size Beard Type Enable Mole? Mod Browser Back to your mods Powered By GameBanana Search for mods… Search Patches only Uses Patches! By: %1$s Likes Views Downloads Failed to retrieve mods. Make sure the request has at least 2 characters. Failed to load mods.\n%1$s No mods found for \"%1$s\". Try again No mod selected Select a mod in the list to view its details Failed to retrieve mod info GameBanana page Report Images: Description: Download and Install Installed Uninstall Cancel Downloading %1$d%% Installing… Installing %1$d%% This mod has no file to download from GameBanana. Another mod is being installed. This one can be installed once it has finished. Downloads %1$s (%2$s) from GameBanana and installs it as a new mod. This mod has several files. Which one? Mod download failed. This headset has no browser to open the link with. VR Graphics Controls Audio Other About This app Credits Licence WiiCompiled OpenXR VR Mario Kart Wii recompiled to native code, with an OpenXR renderer, running on this headset. No game code and no game data come with it: each game is built from the disc you own. Meta Quest port and the OpenXR VR renderer by iChris4. The cockpit\'s turning steering wheel and hand steering by heurazy, from mario-kart-wii-VR-port (GPL v3). WiiCompiled, the static recompilation this is built on, by patchzyy and the static recompilation community. Retro Rewind by ZPL and team, the mod distribution this app can download and play. Wheel Wizard by Patchzy and WantToBeeMe, the PC launcher this panel is modelled on. aurora by encounter (MIT) with Google\'s Dawn: the graphics layer every frame goes through. The OpenXR SDK by Khronos, and SDL 3 for windowing, audio and controllers. nod by encounter, which reads your disc image, built into this app as libnod_jni. The Patches page\'s mod browser finds mods on GameBanana, as Wheel Wizard\'s does. Their .7z and .rar archives are unpacked by sevenz-rust2 (Apache 2.0) and rars by bitplane (MIT or Apache 2.0), built into libnod_jni. My profiles reads your licences from Retro Rewind\'s save, and shows each one\'s Mii picture, VR history and online status from Retro WFC (rwfc.net), as Wheel Wizard does. Badges come from Wheel Wizard\'s data. My Miis edits the game\'s Mii database, and its Mii editor works as Wheel Wizard\'s. Miis are drawn by a port of Wheel Wizard\'s Mii renderer (GPL v3), from FFL\'s Mii parts, which you download from the Internet Archive\'s copy of Miitomo\'s files, and the 3DS Mii bodies, which you download from Wheel Wizard\'s repository. On-headset builds use Termux\'s Android clang and lld, Google\'s Android NDK headers and libraries, and .NET for the translator. The Dolphin emulator, the reference for how the Wii behaves. The WiiCompiled logo by inkwreck. GNU General Public License v3. Not affiliated with, endorsed by, or associated with Nintendo. Mario Kart Wii is a trademark of Nintendo. Game kit Meta Quest and VR Steering wheel and hand steering WiiCompiled Retro Rewind Wheel Wizard Graphics OpenXR and SDL Disc images Mod browser My profiles My Miis Online Rooms, Leaderboard and Friends show Retro WFC\'s (rwfc.net) rooms, leaderboard and player profiles, and Friends reads and changes the friend list in Retro Rewind\'s save, as Wheel Wizard does. The status beside the version is the Wheel Wizard team\'s, from Wheel Wizard\'s data. On-headset builds Dolphin Logo GPL v3 Changes apply the next time the game starts. While playing, press left Y to open the in-headset settings (click both thumbsticks together with Gamepad controllers). The game is running, so these changes wait until it is closed and started again. Could not save Config.toml. Custom (%1$s) Camera Race view Immersive plays races all around you in stereo. Immersive window keeps that stereo view but shows it only through a window where the menu screen sits, with your room around it. Flat screen plays races on the menu screen; the camera settings below do not apply to it. Immersive Immersive window Flat screen Camera Ride behind the kart like the game, or sit in the driver\'s seat. Chase camera First person Follow kart rotation In first person, follow turning only (the comfortable choice), turning and climbing, or all kart rotation including banking. Turning only Turning + pitch Full rotation Hide in first person Your driver sits where your eyes are. Other racers are never hidden. Nothing Driver Driver and kart Seat The cockpit puts you at the driver\'s eyes, life-size, with the steering wheel or handlebar turning within reach. Custom uses the head offsets from the in-headset settings. Cockpit Custom Hand steering In the cockpit, squeeze a grip near the steering wheel or handlebar to grab it, and turn it to steer. Releasing both grips gives steering back to the stick. Hand steering by heurazy. Tracked hands The cockpit hands follow your own. Holding the controllers, the fingers follow their touch sensors; put the controllers down and the headset\'s cameras track your hands. Needs hand tracking on in the headset\'s settings. Lean back angle Tilts the race view back for playing reclined. 0 applies no tilt. Headset Headset render scale Scales the eye resolution the headset recommends. Higher is sharper and costs GPU time; lower it if races stutter. Headset performance level How hard the headset clocks its CPU and GPU for the game. Boost gives the most speed; lower it if the headset gets hot or the battery matters more. Boost Sustained high Sustained low Power savings Headset default Foveated rendering Shades the edges of the race view in coarser blocks, where the lenses blur the picture anyway, to free GPU time for a higher render scale or a steadier frame rate. Higher levels start closer to the centre; High also coarsens the corners of the HUD. Menus are never foveated. Off Low Medium High VR frame interpolation Experimental. Renders extra frames between game frames at the headset\'s rate. Needs GPU headroom and adds one game frame of latency. Off Auto Virtual screen Race HUD on the virtual screen Puts the minimap, position and item roulette on a screen in front of you instead of stretching them across the view. Screen distance How far the menu screen and race HUD sit in front of you. Screen width How wide the menu screen and race HUD are. Passthrough around the menu screen Shows your room through the headset\'s cameras around the menus instead of black. Immersive races stay fully virtual; the immersive window and the flat screen race have the room around them too. Rendering Internal resolution The game\'s own render size. Native keeps the headset at its best frame rate. Native (1x) Widescreen 16:9 menus and races instead of 4:3. Disable bloom Bloom\'s bright glow reads poorly in a headset, so it starts off. Prevent shader stutters Skips a draw for a moment while its shader compiles instead of pausing the game. Graphics thread Prepares the drawing on a second CPU core so busy scenes keep their speed. Turn off only to compare against the single-threaded path. Takes effect on the next launch. Controllers VR controllers What the Touch controllers are to the game. Wii Remote + Nunchuk Gamepad Vibration The game\'s rumble vibrates the controllers. Wii Remote + Nunchuk buttons A Right A B Right trigger 1 / 2 Right stick up / down − / + Left X / left menu Nunchuk stick Left stick Z Left trigger C Right B Pointer and motion Aim and move the right controller Settings panel Left Y Volume Master Music Sound effects Voices Menu sounds Mute Silences the game without changing the volumes above. Version Files Game data Found: %1$s Incomplete or unreadable: %1$s Missing: %1$s Configuration Logs Extract from disc image Replaces DATA with the files of your own PAL disc image. E7B1FF1FABB0789482CE2CB0661D986E Your disc image must be the clean PAL game: as a .iso file its MD5 hash is %1$s. Compressed images (WBFS, RVZ…) have a different hash. Clean PAL .iso MD5 Game Built by %1$s on %2$s Not installed yet Built for another version of this app; build it again Builds the game from DATA on this headset: about 30–40 minutes on a Quest 3. Installs a .wcgame made by Build for Quest in the WiiCompiled VR launcher on a computer. Diagnostics OpenXR diagnostic logging Writes VR frame timing to the run log once per second: late, skipped and black frames, tracking loss. Turn it on to report stutter, and off again afterwards. Game file setup Setting up the game files Checking the disc image… Resetting the installation: %1$d%% Extracting: %1$d%% Building: %1$d%% Building the game Preparing the build… Importing: %1$d%% The game is not installed. Open WiiCompiled VR and set it up from Home.