# WiiCompiled VR for Meta Quest (Android) Standalone Android/OpenXR build of the Mario Kart Wii recompilation for Quest 2, Quest 3, Quest 3S and Quest Pro. The full design, build walkthrough and current status live in [docs/quest-port.md](../docs/quest-port.md); this directory only holds the Gradle project, its helper scripts, the game kit tooling (`QuestGameKit.psm1`, `Build-QuestGame.ps1`), the on-headset build toolchain (`Prepare-QuestToolchain.ps1`, `toolchain/`) and `nod-jni`. ```powershell powershell -ExecutionPolicy Bypass -File android/Prepare-QuestDependencies.ps1 # stages the SDL3 3.4.4 AAR once powershell -ExecutionPolicy Bypass -File android/Build-Quest.ps1 -Install # the app, debug-signed, installs over adb ``` One app offers both games, with a toggle on Home: Mario Kart Wii and, when your translation includes the mod, Retro Rewind. The translated game (the translator's `generated/` tree for **your own** PAL `RMCP01` disc) is passed with `-Generated `; it defaults to the installer workspace next to this checkout. No game data is ever part of the APK, and neither is any translated game code: the APK carries one game kit holding a recipe per game, and your `libmain.so` is built from your own disc, either on the headset (**Build on this Quest**, about half an hour) or on a PC and imported: ```powershell powershell -ExecutionPolicy Bypass -File android/Build-QuestGame.ps1 -Product base -Install powershell -ExecutionPolicy Bypass -File android/Build-QuestGame.ps1 -Product retro_rewind -Mod -Install ``` `-Mod` puts the Retro Rewind pack in the package, which is how the headset gets it; **Import from computer** takes the same `.wcgame` from the Import folder. Copy your disc image to the headset (for example `adb push MarioKart.iso /sdcard/Download/`) and press **Select disc image** in the launcher, which checks and extracts it with nod, as the PC installer does. Or push an already extracted disc to ``` /sdcard/Android/data/org.wiicompiled.quest/files/WiiCompiledOpenXRVR/DATA ``` `Config.toml`, saves and logs live in the same `WiiCompiledOpenXRVR` directory. The app opens on a 2D launcher panel modelled on the PC launcher (WheelWizard VR): **Home** picks the game with a toggle, starts it in the headset and says what is still missing (the disc files, the game itself, or Retro Rewind's pack), and **Settings** edits `Config.toml` (VR camera, render scale, virtual screen, resolution, controllers, audio) and lists both games. The game itself is `QuestActivity`, in its own `:game` process; `adb shell am start -n org.wiicompiled.quest/.QuestActivity` still starts it directly.