# Contributing to WiiCompiled Thanks for wanting to help! This is the Steam Frame fork of [WiiCompiled OpenXR VR](https://github.com/iChris4/Wiicompiled_VR); it follows upstream's ground rules, below. Changes that are not specific to the Steam Frame are usually better made upstream. ## The short version - Code is judged on quality, not where it came from. - You must understand, and be able to explain, every line you submit. - PR descriptions and responses must be written by you, **not** generated. - Accuracy is the bar for anything touching game behavior. ## Code quality We don't care how your code came into existence. What we care about is whether it meets or improves the project's patterns and standards, and the only way we measure that is by reading it. Low-quality code won't be merged, regardless of origin. AI slop and human slop get the same treatment. ## If you use AI tools That's ok, but rules apply: 1. **You must be able to explain your changes.** If a reviewer asks why a line exists or what a function does and you can't answer, the PR will be closed. "The AI wrote it" is not an explanation. 2. **Write your own PR description.** The description exists so reviewers know what you changed and why, in your words. Generated descriptions tend to describe everything and explain nothing, and they will get your PR closed. ## Pull requests - Keep PRs focused: try to keep it to one change per PR. Small PRs get reviewed fast. - Explain **what** and **why**. Reference the issue if there is one. - For anything affecting game behavior: identical behavior to real hardware is the goal. Be prepared to show your change doesn't diverge from the original game (hardware comparison, logs, whatever fits). - Take review feedback in stride: it's about the code, not about you ;). ## Bug reports See [Reporting problems](README.md#reporting-problems) in the README: what you did and saw, plus the run's `console.log`. Problems that also happen on a PC or a Quest belong upstream. ## A note on related projects WiiCompiled, WiiCompiled OpenXR VR, Wheel Wizard and the other projects in this ecosystem are developed independently, and each has its **own** contribution rules, including its own rules on AI usage. What applies here does not automatically apply there, and vice versa. Check each project's own CONTRIBUTING file. ## Legal - Never!!! include Nintendo code, assets, or game data in a PR, an issue, or anywhere else in this project. No exceptions. - By contributing, you agree your contributions are licensed under [GPL v3.0](LICENSE), like the rest of the project.