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Installer: base the space check on a measured build
A first build on a Steam Frame left 8.3 GB in its work folder, the extracted disc and Dawn's build tree included, so asking for 20 GB plus the disc nearly refused a card with 29 GB free. Ask for 10 GB (3 once Dawn is built) plus the disc's extraction. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019HBRGKTE1GnN2ah8gcZKr3
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@@ -43,7 +43,7 @@ of it compiling Dawn under emulation; later builds reuse it.
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user password), on the same network as your PC;
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- your own clean PAL `RMCP01` disc of Mario Kart Wii: an ISO, WBFS or RVZ image (WIA, CISO, GCZ
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and NFS work too), as is or in a `.zip` or `.7z`, or a folder you extracted it to;
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- an x86_64 Linux PC with about 20 GB free and 16 GB of memory or more.
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- an x86_64 Linux PC with about 15 GB free and 16 GB of memory or more.
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The PC commands below work in bash, zsh and fish.
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@@ -83,7 +83,7 @@ curl -fsSL https://raw.githubusercontent.com/mitch030504/Wiicompiled_VR_Frame/op
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key answers to that name.
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- Everything it builds lives in `~/wiicompiled-frame` (`--work-dir` to change that): the toolchain,
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Dawn, the source, the extracted disc and the build log, `build.log`. A first build needs about
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20 GB there, and the script checks for it before starting.
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10 GB there, plus about 5 GB for your extracted disc; the script checks before starting.
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- It runs as many compiles at once as fit in memory (a quarter of your memory in GB). If the machine
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still freezes, run it again with a lower `--jobs`, such as `--jobs 2`.
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- If it stops for any reason, the same command picks up where it left off.
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