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Treat empty MKW save as missing rather than corrupt (#168)
* treat empty mkw save as missing first-run format zero-fills rksys.dat before any real save; a quit before the first save left an all-zero file that read back as corrupt and trapped the user in a delete/recreate loop. read opens now treat an all-zero rksys.dat as absent (a real save always begins with the RKSD0006 header), so the game recreates it from scratch. also ignore native build output. * shorten * I dont really want to change this to be honest. * extra safety --------- Co-authored-by: patchzyy <64382339+patchzyy@users.noreply.github.com>
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@@ -277,6 +277,11 @@ target_link_libraries(mkw_platform_paths_tests PRIVATE mkw_platform)
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target_compile_features(mkw_platform_paths_tests PRIVATE cxx_std_17)
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add_test(NAME mkw_platform_paths_tests COMMAND mkw_platform_paths_tests)
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add_executable(mkw_nand_save_tests "${CMAKE_CURRENT_LIST_DIR}/tests/nand_save_tests.cpp")
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target_include_directories(mkw_nand_save_tests PRIVATE "${CMAKE_CURRENT_LIST_DIR}/include")
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target_compile_features(mkw_nand_save_tests PRIVATE cxx_std_17)
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add_test(NAME mkw_nand_save_tests COMMAND mkw_nand_save_tests)
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add_executable(mkw_nand_settings_tests "${CMAKE_CURRENT_LIST_DIR}/tests/nand_settings_tests.cpp")
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find_package(Threads REQUIRED)
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target_link_libraries(mkw_nand_settings_tests PRIVATE Threads::Threads)
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