mirror of
https://github.com/mitch030504/Wiicompiled_VR_Frame.git
synced 2026-10-06 04:04:18 +02:00
Merge upstream/main (v0.2.32) into openxr-work
Brings in the keyboard/mouse rebinding overhaul (#162), the Kamek skip-return hook fixes (#182, #218), the exit button and controller LED fix (#221), the autohide-cursor and mute hotkey fix (#211), the Linux --sysroot plumbing (#224) and the switch to the theofficialgman dawn-build fork (#215). Conflicts resolved to keep the VR integration intact: - settings_overlay.cpp/.h: kept both new declarations. The controller rebinding UI takes upstream's click-to-rebind widgets wholesale - our only edit there was wrapping the combo width in Scaled(), and upstream's bindingWidth is already font-relative, so the headset panel still scales. Kept our DrawResolutionMenu() extraction (the VR panel reuses it) while adopting upstream's DrawExitPrompt() and its new DrawTopBar() prologue; kept our Diagnostics menu alongside upstream's exit-button width math. HandleEvents merges both keyboard paths, with the VR recenter hotkey now guarded by !g_rebind.active so it cannot fire while a binding is being captured. - AuroraDawnProvider.cmake: dropped our now-dead Android hash block. Upstream restructured the pins into an if/elseif chain that already covers android/aarch64, with the digest for the new dawn-build fork; our leftover block was unreachable and carried the old encounter digest. - Version plumbing (Build-Installer.ps1, Setup.Windows Program.cs and csproj): kept this fork's own line, which is 0.2.39 and centralised in Launcher/Directory.Build.props, rather than regressing to upstream's hardcoded 0.2.32. Verified: translator 654/654; runtime ctest 14/14 including every VR test; WiiCompiled and RetroRewind link; aurora gx_fifo_tests 262/263, the one failure being the TevRegisterLiveness case already documented as pre-existing on this branch. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -153,21 +153,36 @@ elseif (_aurora_dawn_provider STREQUAL "package")
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endif ()
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endif ()
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set(AURORA_DAWN_PACKAGE_URL
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"https://github.com/encounter/dawn-build/releases/download/${AURORA_DAWN_VERSION}/dawn-${_dawn_system}-${_dawn_arch}.tar.gz")
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"https://github.com/theofficialgman/dawn-build/releases/download/${AURORA_DAWN_VERSION}/dawn-${_dawn_system}-${_dawn_arch}.tar.gz")
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# A release asset is mutable: the same tag has already served two different windows-amd64 archives,
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# and a cached extraction is never re-verified. Pin the digest for the combinations we ship.
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if (NOT AURORA_DAWN_PACKAGE_URL_HASH
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AND AURORA_DAWN_VERSION STREQUAL "v20260603.191052"
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AND _dawn_system STREQUAL "windows" AND _dawn_arch STREQUAL "amd64")
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set(AURORA_DAWN_PACKAGE_URL_HASH
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"SHA256=7785373d569b3b0237918ec9c523239f7d0667857c5ea8242e3cdfde95e6aeab")
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endif ()
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if (NOT AURORA_DAWN_PACKAGE_URL_HASH
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AND AURORA_DAWN_VERSION STREQUAL "v20260603.191052"
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AND _dawn_system STREQUAL "android" AND _dawn_arch STREQUAL "aarch64")
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set(AURORA_DAWN_PACKAGE_URL_HASH
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"SHA256=27d910dee1201fd1e5b6ac567f0ba2306ebf2135e9f40b6929976c365d38b09b")
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if (NOT AURORA_DAWN_PACKAGE_URL_HASH AND AURORA_DAWN_VERSION STREQUAL "v20260603.191052")
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if (_dawn_system STREQUAL "windows" AND _dawn_arch STREQUAL "amd64")
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set(AURORA_DAWN_PACKAGE_URL_HASH
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"SHA256=13be9cff8b9b179c42dcd16aeabb6effcc8f0dfdcc14463eda2a5caeda225142")
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elseif (_dawn_system STREQUAL "windows" AND _dawn_arch STREQUAL "arm64")
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set(AURORA_DAWN_PACKAGE_URL_HASH
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"SHA256=bf2d921110f14a1d6553f673c5597988e66c02af5587e4a1fee167937d247734")
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elseif (_dawn_system STREQUAL "linux" AND _dawn_arch STREQUAL "x86_64")
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set(AURORA_DAWN_PACKAGE_URL_HASH
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"SHA256=7adcf241bb2a24ec0c576609f2d67203e0e65db9c5a286ca2bbb6281fa644b35")
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elseif (_dawn_system STREQUAL "linux" AND _dawn_arch STREQUAL "aarch64")
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set(AURORA_DAWN_PACKAGE_URL_HASH
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"SHA256=2415e253d46f91b2d72fc73bf6055fb31b98b67c773dc546e1991b1cf019732f")
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elseif (_dawn_system STREQUAL "darwin" AND _dawn_arch STREQUAL "arm64")
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set(AURORA_DAWN_PACKAGE_URL_HASH
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"SHA256=0a8ea8eb0159fc0ba1083c52155d9376fb173cffe690b400464a6ad8881bb461")
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elseif (_dawn_system STREQUAL "darwin" AND _dawn_arch STREQUAL "x86_64")
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set(AURORA_DAWN_PACKAGE_URL_HASH
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"SHA256=5fe2c7a2a8b4cb82acee4af16779a83ae333c7657b9dc1a5008f5fd1f5ad5f80")
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elseif (_dawn_system STREQUAL "ios" AND _dawn_arch STREQUAL "arm64")
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set(AURORA_DAWN_PACKAGE_URL_HASH
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"SHA256=f97701d26fd1f25bbcc260b4c31736ede134c730c12556029e2470fde967f424")
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elseif (_dawn_system STREQUAL "android" AND _dawn_arch STREQUAL "aarch64")
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set(AURORA_DAWN_PACKAGE_URL_HASH
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"SHA256=0e63e8cbf53551f703f582d1306f4257c0380353f66b53369d96952ce6d9f934")
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endif ()
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endif ()
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endif ()
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message(STATUS "aurora: Fetching prebuilt Dawn package from ${AURORA_DAWN_PACKAGE_URL}")
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@@ -171,6 +171,22 @@ typedef struct PADButtonMapping {
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PADButton padButton;
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} PADButtonMapping;
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// Explicitly disabled, unlike INVALID which permits default L/R trigger input.
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#define PAD_NATIVE_BUTTON_DISABLED 0xfffffffeu
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// Axis-to-button bindings share the persisted nativeButton field without
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// changing the binary layout of existing controller mapping files.
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constexpr u32 PADEncodeAxisButton(u32 axis, bool negative, u32 threshold = 50) {
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return 0x10000u | axis | (negative ? 0x80u : 0u) | (threshold << 8);
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}
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constexpr bool PADIsAxisButton(u32 binding) { return (binding & 0xffff0000u) == 0x10000u; }
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constexpr u32 PADAxisButtonThreshold(u32 binding) { return (binding >> 8) & 0xffu; }
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constexpr u32 PADAxisButtonAxis(u32 binding) { return binding & 0x7fu; }
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constexpr bool PADAxisButtonNegative(u32 binding) { return (binding & 0x80u) != 0; }
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constexpr u32 PADAxisButtonIdentity(u32 binding) {
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return PADIsAxisButton(binding) ? (binding & ~0xff00u) : binding;
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}
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typedef struct PADAxisMapping {
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PADSignedNativeAxis nativeAxis;
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s32 nativeButton;
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@@ -319,6 +319,18 @@ std::array<bool, PAD_CHANMAX> g_suppressLeftTrigger{};
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std::array<bool, PAD_CHANMAX> g_suppressRightTrigger{};
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bool is_mouse_scancode(const s32 scancode) { return scancode < PAD_KEY_INVALID; }
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bool is_native_binding_pressed(SDL_Gamepad* gamepad, u32 binding) {
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if (PADIsAxisButton(binding)) {
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const u32 axis = PADAxisButtonAxis(binding);
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const u32 threshold = PADAxisButtonThreshold(binding);
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if (axis >= SDL_GAMEPAD_AXIS_COUNT || threshold < 1 || threshold > 100) return false;
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int value = SDL_GetGamepadAxis(gamepad, static_cast<SDL_GamepadAxis>(axis));
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if (PADAxisButtonNegative(binding)) value = -value;
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return value > 0 && value * 100 >= static_cast<int>(threshold) * 32767;
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}
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return binding < SDL_GAMEPAD_BUTTON_COUNT &&
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SDL_GetGamepadButton(gamepad, static_cast<SDL_GamepadButton>(binding));
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}
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bool is_mouse_button_pressed(const s32 scancode) {
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const int32_t buttonNum = -(scancode + 1);
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if (buttonNum < 1 || buttonNum > 5) {
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@@ -724,10 +736,10 @@ u32 PADRead(PADStatus* status) {
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}
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status[i].err = PAD_ERR_NONE;
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if (g_keyboardBindings[i].m_mappingsSet) {
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if (g_keyboardBindings[i].m_mappingsSet && SDL_GetKeyboardFocus() != nullptr) {
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std::ranges::for_each(
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g_keyboardBindings[i].m_buttonMapping, [&kbState, &i, &status](const PADKeyButtonBinding& mapping) {
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if (mapping.scancode > PAD_KEY_INVALID && kbState[mapping.scancode]) {
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g_keyboardBindings[i].m_buttonMapping, [&kbState, &numKeys, &i, &status](const PADKeyButtonBinding& mapping) {
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if (mapping.scancode > PAD_KEY_INVALID && mapping.scancode < numKeys && kbState[mapping.scancode]) {
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status[i].button |= mapping.padButton;
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} else if (is_mouse_scancode(mapping.scancode) && is_mouse_button_pressed(mapping.scancode)) {
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status[i].button |= mapping.padButton;
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@@ -788,7 +800,7 @@ u32 PADRead(PADStatus* status) {
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status[i].triggerRight = static_cast<u8>(std::min(static_cast<int>(status[i].triggerRight) + tr, 255));
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}
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if (controller) {
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if (controller && !g_keyboardBindings[i].m_mappingsSet) {
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EnsureMappingLoaded(controller);
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// Wii U Pro Controller raw D-pad fallback. SDL's HIDAPI Wii driver posts
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@@ -835,7 +847,7 @@ u32 PADRead(PADStatus* status) {
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bool rightTriggerSet = false;
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std::ranges::for_each(controller->m_buttonMapping, [&controller, &i, &status, &leftTriggerSet,
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&rightTriggerSet](const auto& mapping) {
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if (SDL_GetGamepadButton(controller->m_controller, static_cast<SDL_GamepadButton>(mapping.nativeButton))) {
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if (is_native_binding_pressed(controller->m_controller, mapping.nativeButton)) {
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status[i].button |= mapping.padButton;
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}
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@@ -852,7 +864,7 @@ u32 PADRead(PADStatus* status) {
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if (mapping.nativeButton == PAD_NATIVE_BUTTON_INVALID) {
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return;
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}
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if (SDL_GetGamepadButton(controller->m_controller, static_cast<SDL_GamepadButton>(mapping.nativeButton))) {
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if (is_native_binding_pressed(controller->m_controller, mapping.nativeButton)) {
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status[i].button |= mapping.padButton;
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}
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@@ -946,6 +958,17 @@ u32 PADRead(PADStatus* status) {
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Sint16 tl = std::max(static_cast<Sint16>(0), _get_axis_value(controller, PAD_AXIS_TRIGGER_L));
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Sint16 tr = std::max(static_cast<Sint16>(0), _get_axis_value(controller, PAD_AXIS_TRIGGER_R));
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// Games can read either the digital L/R bits or their analog pressure.
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// An explicit button binding must drive both, otherwise the original
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// L2/R2 axis still activates L/R even when it was rebound to L1/R1.
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// Real GC pads retain independent analog travel and end-stop clicks.
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if (!(controller->m_isGameCube ||
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(SDL_GetGamepadType(controller->m_controller) == SDL_GAMEPAD_TYPE_NINTENDO_SWITCH_PRO &&
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controller->m_pid == 0x2073))) {
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if (leftTriggerSet) tl = (status[i].button & PAD_TRIGGER_L) != 0 ? 32767 : 0;
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if (rightTriggerSet) tr = (status[i].button & PAD_TRIGGER_R) != 0 ? 32767 : 0;
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}
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if (controller->m_deadZones.emulateTriggers) {
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if (!leftTriggerSet && tl > controller->m_deadZones.leftTriggerActivationZone) {
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status[i].button |= PAD_TRIGGER_L;
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@@ -990,12 +1013,13 @@ void PADControlMotor(const u32 chan, const u32 cmd) {
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}
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if (controller->m_isGameCube) {
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if (cmd == PAD_MOTOR_STOP) {
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aurora::input::controller_rumble(instance, 0, 1, 0);
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if (cmd == PAD_MOTOR_STOP || cmd == PAD_MOTOR_STOP_HARD) {
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// Use an unambiguous motor-off request. The (0, 1) coast encoding
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// requires SDL's GameCube brake mode; other backends or an overridden
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// hint interpret it as rumble and can leave the controller vibrating.
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aurora::input::controller_rumble(instance, 0, 0, 0);
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} else if (cmd == PAD_MOTOR_RUMBLE) {
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aurora::input::controller_rumble(instance, 1, 1, 0);
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} else if (cmd == PAD_MOTOR_STOP_HARD) {
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aurora::input::controller_rumble(instance, 0, 0, 0);
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}
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} else {
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if (cmd == PAD_MOTOR_STOP) {
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@@ -1278,6 +1302,11 @@ BOOL PADSetKeyButtonBindings(const u32 port, PADKeyButtonBinding bindings[PAD_BU
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}
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PADKeyButtonBinding* PADGetKeyButtonBindings(const u32 port, u32* buttonCount) {
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PADInit();
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if (!g_keyboardBindingsLoaded) {
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g_keyboardBindingsLoaded = true;
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load_keyboard_bindings();
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}
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if (port >= PAD_MAX_CONTROLLERS || !g_keyboardBindings[port].m_mappingsSet) {
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return nullptr;
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}
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