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https://github.com/mitch030504/Wiicompiled_VR_Frame.git
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@@ -0,0 +1,375 @@
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#include "abi_bridge.h"
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#include "isa/big_endian.h"
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#include "hle_stubs.h"
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#include "memory.h"
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#include "ppc_runtime.h"
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#include <cmath>
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#include <cstddef>
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#include <cstdint>
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#include <cstring>
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extern "C" void func_8012B830(CpuContext* ctx);
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#if defined(__clang__)
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// PowerPC uses discrete fmuls/fadds; a fused multiply-add would change sample rounding.
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#pragma clang fp contract(off)
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#endif
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namespace {
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namespace ReverbStd {
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constexpr uint32_t kSamplesPerFrame = 96;
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constexpr uint32_t kChannels = 3;
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// .sdata2 constants the guest function loads through r2.
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constexpr uint32_t kOneConstantAddr = 0x80388588u; // 1.0f
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constexpr uint32_t kScaleConstantAddr = 0x8038858Cu; // 0.6f send pre-scale
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// AXFX_REVERBSTD_EXP field offsets (byte offsets into the struct in r4).
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constexpr uint32_t kFieldPreDelayCoef = 0x18;
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constexpr uint32_t kFieldEarlyLength = 0x2C;
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constexpr uint32_t kFieldComb1Coef = 0x64;
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constexpr uint32_t kFieldComb2Coef = 0x68;
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constexpr uint32_t kFieldAllpassCoef = 0x9C;
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constexpr uint32_t kFieldLastAllpass = 0xA0; // + channel * 4
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constexpr uint32_t kFieldDamping = 0xAC;
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constexpr uint32_t kFieldFlags = 0xB0;
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constexpr uint32_t kFieldDryPreScale = 0xD0;
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constexpr uint32_t kFieldWetPreScale = 0xD4;
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constexpr uint32_t kFieldAuxInputBuffers = 0xD8;
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constexpr uint32_t kFieldAuxOutputBuffers = 0xDC;
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constexpr uint32_t kFieldMainOutGain = 0xE0;
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constexpr uint32_t kFieldAuxOutGain = 0xE4;
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constexpr uint32_t kStateStructBytes = 0xE8;
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enum RingId : uint32_t {
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kRingPreDelay = 0,
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kRingEarly,
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kRingComb1,
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kRingComb2,
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kRingAllpass1,
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kRingAllpass2,
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kRingCount,
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};
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struct RingLayout {
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uint32_t bufferField; // Channel 0 buffer pointer.
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uint32_t channelStride; // Byte stride between channel buffer pointers.
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uint32_t indexField;
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uint32_t lengthField;
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};
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constexpr RingLayout kRingLayout[kRingCount] = {
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{0x00, 4, 0x0C, 0x10}, // Pre-delay comb.
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{0x1C, 4, 0x28, 0x2C}, // Early reflection tap (optional).
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{0x34, 8, 0x4C, 0x54}, // Comb 1 (per-channel pointers interleave with comb 2).
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{0x38, 8, 0x50, 0x58}, // Comb 2.
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{0x6C, 8, 0x84, 0x8C}, // Allpass 1 (interleaves with allpass 2).
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{0x70, 8, 0x88, 0x90}, // Allpass 2.
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};
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struct Frame {
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uint8_t* ring[kRingCount][kChannels]{};
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uint32_t ringIndex[kRingCount]{};
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uint32_t ringLength[kRingCount]{};
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uint8_t* main[kChannels]{};
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const uint8_t* auxIn[kChannels]{};
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uint8_t* auxOut[kChannels]{};
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float lastAllpass[kChannels]{};
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float preDelayCoef = 0.0f;
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float comb1Coef = 0.0f;
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float comb2Coef = 0.0f;
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float allpassCoef = 0.0f;
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float damping = 0.0f;
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float oneMinusDamping = 0.0f;
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float dryScale = 0.0f;
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float wetScale = 0.0f;
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float mainGain = 0.0f;
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float auxGain = 0.0f;
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bool hasEarly = false;
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bool hasAuxIn = false;
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bool hasAuxOut = false;
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};
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inline float LoadFloat(const uint8_t* host) {
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return BigEndian::ReadFloat32(host);
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}
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inline void StoreFloat(uint8_t* host, float value) {
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BigEndian::WriteFloat32(host, value);
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}
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inline int32_t LoadS32(const uint8_t* host) {
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return static_cast<int32_t>(BigEndian::Read32(host));
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}
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inline void StoreS32(uint8_t* host, int32_t value) {
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BigEndian::Write32(host, static_cast<uint32_t>(value));
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}
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// PowerPC fctiwz: round toward zero, saturating out-of-range and NaN exactly the
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// way runtime/src/fpu_helpers.cpp does for the translated form.
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inline int32_t ConvertToIntegerWord(float value) {
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const double wide = static_cast<double>(value);
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if (std::isnan(wide)) {
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return static_cast<int32_t>(0x80000000u);
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}
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if (wide >= 2147483647.0) {
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return 2147483647;
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}
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if (wide <= -2147483648.0) {
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return static_cast<int32_t>(0x80000000u);
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}
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return static_cast<int32_t>(wide);
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}
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// Guest-thread-only range resolver. Deliberately NOT the mix's MixResolveRange: this
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// callback must materialize deferred GX reads through the page table, which the
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// worker-safe resolver refuses to do by design.
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uint8_t* ResolveGuestThreadRange(uint32_t addr, size_t bytes) {
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if (addr == 0 || bytes == 0) {
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return nullptr;
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}
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if (uint8_t* fast = MemoryInline::GetPointerFast(addr, bytes)) {
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return fast;
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}
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// A ring buffer may straddle the inline page granularity; the region lookup
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// still returns one contiguous host mapping for the whole range.
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try {
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return Memory::GetPointer(addr, bytes);
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} catch (const Memory::AccessViolation&) {
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return nullptr;
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}
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}
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// Collects everything the render loop needs. Returns false when the layout is
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// not one this port can serve bit-exactly, in which case the caller must run the
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// translated function instead.
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bool BuildFrame(uint32_t buffersAddr, uint32_t stateAddr, Frame& frame) {
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if (buffersAddr == 0 || stateAddr == 0) {
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return false;
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}
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if (!Memory::Contains(stateAddr, kStateStructBytes)) {
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return false;
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}
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const uint32_t auxInputBuffers = Memory::Read32(stateAddr + kFieldAuxInputBuffers);
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const uint32_t auxOutputBuffers = Memory::Read32(stateAddr + kFieldAuxOutputBuffers);
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frame.hasAuxIn = auxInputBuffers != 0;
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frame.hasAuxOut = auxOutputBuffers != 0;
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constexpr size_t kFrameBytes = kSamplesPerFrame * sizeof(int32_t);
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for (uint32_t channel = 0; channel < kChannels; ++channel) {
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frame.main[channel] =
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ResolveGuestThreadRange(Memory::Read32(buffersAddr + channel * 4), kFrameBytes);
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if (!frame.main[channel]) {
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return false;
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}
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if (frame.hasAuxIn) {
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frame.auxIn[channel] =
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ResolveGuestThreadRange(Memory::Read32(auxInputBuffers + channel * 4), kFrameBytes);
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if (!frame.auxIn[channel]) {
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return false;
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}
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}
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if (frame.hasAuxOut) {
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frame.auxOut[channel] =
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ResolveGuestThreadRange(Memory::Read32(auxOutputBuffers + channel * 4), kFrameBytes);
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if (!frame.auxOut[channel]) {
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return false;
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}
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}
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}
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frame.hasEarly = Memory::Read32(stateAddr + kFieldEarlyLength) != 0;
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for (uint32_t ring = 0; ring < kRingCount; ++ring) {
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const RingLayout& layout = kRingLayout[ring];
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frame.ringLength[ring] = Memory::Read32(stateAddr + layout.lengthField);
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frame.ringIndex[ring] = Memory::Read32(stateAddr + layout.indexField);
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if (ring == kRingEarly && !frame.hasEarly) {
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continue;
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}
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// The guest maintains index < length; anything else means the struct is
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// not initialized the way this port assumes.
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if (frame.ringLength[ring] == 0 || frame.ringIndex[ring] >= frame.ringLength[ring]) {
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return false;
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}
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for (uint32_t channel = 0; channel < kChannels; ++channel) {
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frame.ring[ring][channel] = ResolveGuestThreadRange(
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Memory::Read32(stateAddr + layout.bufferField + channel * layout.channelStride),
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static_cast<size_t>(frame.ringLength[ring]) * sizeof(float));
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if (!frame.ring[ring][channel]) {
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return false;
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}
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}
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}
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const float sendScale = Memory::ReadFloat32(kScaleConstantAddr);
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const float one = Memory::ReadFloat32(kOneConstantAddr);
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frame.damping = Memory::ReadFloat32(stateAddr + kFieldDamping);
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frame.oneMinusDamping = one - frame.damping;
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frame.dryScale = sendScale * Memory::ReadFloat32(stateAddr + kFieldDryPreScale);
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frame.wetScale = sendScale * Memory::ReadFloat32(stateAddr + kFieldWetPreScale);
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frame.preDelayCoef = Memory::ReadFloat32(stateAddr + kFieldPreDelayCoef);
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frame.comb1Coef = Memory::ReadFloat32(stateAddr + kFieldComb1Coef);
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frame.comb2Coef = Memory::ReadFloat32(stateAddr + kFieldComb2Coef);
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frame.allpassCoef = Memory::ReadFloat32(stateAddr + kFieldAllpassCoef);
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frame.mainGain = Memory::ReadFloat32(stateAddr + kFieldMainOutGain);
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frame.auxGain = Memory::ReadFloat32(stateAddr + kFieldAuxOutGain);
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for (uint32_t channel = 0; channel < kChannels; ++channel) {
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frame.lastAllpass[channel] = Memory::ReadFloat32(stateAddr + kFieldLastAllpass + channel * 4);
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}
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return true;
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}
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void Render(uint32_t stateAddr, Frame& frame) {
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uint32_t index[kRingCount];
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for (uint32_t ring = 0; ring < kRingCount; ++ring) {
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index[ring] = frame.ringIndex[ring];
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}
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for (uint32_t sample = 0; sample < kSamplesPerFrame; ++sample) {
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const uint32_t preDelayOffset = index[kRingPreDelay] * 4u;
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const uint32_t earlyOffset = index[kRingEarly] * 4u;
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const uint32_t comb1Offset = index[kRingComb1] * 4u;
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const uint32_t comb2Offset = index[kRingComb2] * 4u;
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const uint32_t allpass1Offset = index[kRingAllpass1] * 4u;
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const uint32_t allpass2Offset = index[kRingAllpass2] * 4u;
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const uint32_t frameOffset = sample * 4u;
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for (uint32_t channel = 0; channel < kChannels; ++channel) {
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uint8_t* const mainSlot = frame.main[channel] + frameOffset;
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int32_t rawInput = LoadS32(mainSlot);
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if (frame.hasAuxIn) {
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rawInput = static_cast<int32_t>(
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static_cast<uint32_t>(rawInput) +
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static_cast<uint32_t>(LoadS32(frame.auxIn[channel] + frameOffset)));
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}
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const float input = static_cast<float>(rawInput);
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// Pre-delay comb: the tap that leaves the buffer also feeds the dry
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// (early) send. Every product is its own statement so the host
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// compiler cannot fuse a multiply into the following add.
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uint8_t* const preDelaySlot = frame.ring[kRingPreDelay][channel] + preDelayOffset;
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const float preDelayTap = LoadFloat(preDelaySlot);
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const float preDelayFeedback = preDelayTap * frame.preDelayCoef;
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StoreFloat(preDelaySlot, input + preDelayFeedback);
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float excite = input;
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if (frame.hasEarly) {
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uint8_t* const earlySlot = frame.ring[kRingEarly][channel] + earlyOffset;
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excite = LoadFloat(earlySlot);
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StoreFloat(earlySlot, input);
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}
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const float dry = preDelayTap * frame.dryScale;
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uint8_t* const comb1Slot = frame.ring[kRingComb1][channel] + comb1Offset;
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const float comb1Tap = LoadFloat(comb1Slot);
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const float comb1Feedback = comb1Tap * frame.comb1Coef;
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StoreFloat(comb1Slot, excite + comb1Feedback);
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uint8_t* const comb2Slot = frame.ring[kRingComb2][channel] + comb2Offset;
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const float comb2Tap = LoadFloat(comb2Slot);
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const float comb2Feedback = comb2Tap * frame.comb2Coef;
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const float combSum = comb1Tap + comb2Tap;
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StoreFloat(comb2Slot, excite + comb2Feedback);
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uint8_t* const allpass1Slot = frame.ring[kRingAllpass1][channel] + allpass1Offset;
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const float allpass1Tap = LoadFloat(allpass1Slot);
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const float allpass1Feedback = allpass1Tap * frame.allpassCoef;
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const float allpass1Store = combSum + allpass1Feedback;
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StoreFloat(allpass1Slot, allpass1Store);
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const float allpass1Feedforward = allpass1Store * frame.allpassCoef;
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const float allpass1Out = allpass1Tap - allpass1Feedforward;
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const float dampedNew = frame.oneMinusDamping * allpass1Out;
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const float dampedOld = frame.damping * frame.lastAllpass[channel];
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const float damped = dampedNew + dampedOld;
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frame.lastAllpass[channel] = damped;
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uint8_t* const allpass2Slot = frame.ring[kRingAllpass2][channel] + allpass2Offset;
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const float allpass2Tap = LoadFloat(allpass2Slot);
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const float allpass2Feedback = allpass2Tap * frame.allpassCoef;
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const float allpass2Store = damped + allpass2Feedback;
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StoreFloat(allpass2Slot, allpass2Store);
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const float allpass2Feedforward = allpass2Store * frame.allpassCoef;
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const float allpass2Out = allpass2Tap - allpass2Feedforward;
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const float wet = allpass2Out * frame.wetScale;
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const float mixed = dry + wet;
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const float mainSample = mixed * frame.mainGain;
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StoreS32(mainSlot, ConvertToIntegerWord(mainSample));
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if (frame.hasAuxOut) {
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const float auxSample = mixed * frame.auxGain;
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StoreS32(frame.auxOut[channel] + frameOffset, ConvertToIntegerWord(auxSample));
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}
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}
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for (uint32_t ring = 0; ring < kRingCount; ++ring) {
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if (ring == kRingEarly && !frame.hasEarly) {
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continue;
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}
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const uint32_t next = index[ring] + 1u;
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index[ring] = next < frame.ringLength[ring] ? next : 0u;
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}
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}
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// The guest writes these back every sample; nothing can observe the
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// intermediate values, so one store per field at the end is equivalent.
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for (uint32_t ring = 0; ring < kRingCount; ++ring) {
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if (ring == kRingEarly && !frame.hasEarly) {
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continue;
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}
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Memory::Write32(stateAddr + kRingLayout[ring].indexField, index[ring]);
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}
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for (uint32_t channel = 0; channel < kChannels; ++channel) {
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Memory::WriteFloat32(stateAddr + kFieldLastAllpass + channel * 4,
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static_cast<double>(frame.lastAllpass[channel]));
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}
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}
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} // namespace ReverbStd
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} // namespace
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extern "C" void AXFXReverbStdExpCallback_8012b830(CpuContext* ctx) {
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if (!ctx) {
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return;
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}
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const uint32_t buffersAddr = ctx->gpr[3];
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const uint32_t stateAddr = ctx->gpr[4];
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uint32_t flags = 0;
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try {
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flags = Memory::Read32(stateAddr + ReverbStd::kFieldFlags);
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} catch (const Memory::AccessViolation&) {
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func_8012B830(ctx);
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return;
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}
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if (flags != 0) {
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// Reset request: the guest clears the "in progress" bit and skips the
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// frame entirely.
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Memory::Write32(stateAddr + ReverbStd::kFieldFlags, flags & ~2u);
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return;
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}
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ReverbStd::Frame frame;
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bool built = false;
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try {
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built = ReverbStd::BuildFrame(buffersAddr, stateAddr, frame);
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} catch (const Memory::AccessViolation&) {
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built = false;
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}
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if (!built) {
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func_8012B830(ctx);
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return;
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}
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ReverbStd::Render(stateAddr, frame);
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}
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REGISTER_NATIVE_FUNCTION_AS(0x8012B830, AXFXReverbStdExpCallback_8012b830,
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"AXFXReverbStdExpCallback_8012b830");
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