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Add item throwing mechanics to VR configuration and input handling
- Introduced `vrCockpitItemThrow` configuration option to enable throwing items in VR. - Implemented `ThrowDetector` and `ThrowSequence` classes to manage item throwing mechanics based on hand movements. - Updated `OpenXRInput` to handle item throwing based on hand swings, integrating with existing VR input systems. - Enhanced settings overlay to allow users to toggle item throwing functionality. - Added tests for item throwing mechanics, ensuring correct behavior for various hand movements and conditions.
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@@ -415,10 +415,10 @@ add_test(NAME mkw_vr_first_person_tests COMMAND mkw_vr_first_person_tests)
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# The first-person cockpit (seated eye, wheel and handlebar geometry, level seat,
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# native wheel vertices) and hand steering (grab, turn, hand-off to the game),
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# ported from heurazy's mario-kart-wii-VR-port, and tracked hands (grasp, bare-hand
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# buttons, flick). All header-only.
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# ported from heurazy's mario-kart-wii-VR-port, tracked hands (grasp, bare-hand
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# buttons, flick) and throwing the held item. All header-only.
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foreach(test_name mkw_steering_wheel_tests mkw_vr_cockpit_tests mkw_vr_bullet_bill_tests mkw_vr_hand_steering_tests mkw_vr_camera_toggle_tests
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mkw_vr_hand_tracking_tests mkw_vr_culling_tests)
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mkw_vr_hand_tracking_tests mkw_vr_culling_tests mkw_vr_item_throw_tests)
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string(REGEX REPLACE "^mkw_" "" test_source "${test_name}")
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add_executable(${test_name} "${CMAKE_CURRENT_LIST_DIR}/tests/${test_source}.cpp")
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target_include_directories(${test_name} PRIVATE "${CMAKE_CURRENT_LIST_DIR}/include")
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