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Refactor stereo frame worker and interpolation tests for enhanced VR performance
- Updated stereo_frame_worker_smoke.cpp to allow dynamic headset rates and prediction lead time. - Improved logging to include motion diagnostics and adjusted frame submission logic based on headset frequency. - Enhanced stereo_interpolation_test.cpp with additional tests for camera motion separation and playback cadence. - Introduced MkwVRReadSceneView function to read the camera view matrix for improved scene rendering. - Modified VR first-person logic to support scene view reading and validation. - Added scene_camera.hpp to encapsulate camera motion handling and inverse view calculations. - Ensured that the VR integration layer correctly logs motion diagnostics and handles scene playback accurately.
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@@ -1422,6 +1422,10 @@ void MkwVRFirstPersonRecenter() noexcept {
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g_recenter_requested.store(true, std::memory_order_release);
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}
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bool MkwVRReadSceneView(Mtx34& view) noexcept {
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return ReadSceneViewMatrix(view);
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}
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void MkwVRFirstPersonUpdate(uint64_t guest_frame_index, uint32_t race_camera_address) noexcept {
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std::lock_guard lock(g_mutex);
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g_state.held_item = {};
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@@ -893,6 +893,7 @@ private:
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}
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const MkwVRPolicySnapshot policy = MkwVRPolicyGetSnapshot();
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aurora_set_stereo_motion_logging(diagnostics::Enabled());
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// Diagnostics lift the cap: a presentation flickering between the
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// race and the virtual screen is exactly what a report needs to show.
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if ((!presentation_logged || policy.presentation != logged_presentation) &&
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