Added Vulkan PC OpenXR Support

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iChris4 committed 2026-09-21 00:31:46 +02:00
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// SPDX-License-Identifier: GPL-3.0-or-later
#include <aurora/vulkan_win32_interop.h>
#include "../internal.hpp"
#include "../stereo.hpp"
#include "gpu.hpp"
#if defined(_WIN32) && defined(WEBGPU_DAWN) && defined(DAWN_ENABLE_BACKEND_VULKAN)
#include <windows.h>
#include <algorithm>
#include <array>
#include <memory>
#include <mutex>
#include <vector>
namespace aurora::vulkan_win32 {
namespace {
Module Log("aurora::vulkan_win32");
struct Api {
AuroraDawnVulkanConfigureFn configure = nullptr;
AuroraDawnVulkanHandlesFn handles = nullptr;
AuroraDawnVulkanWrapFn wrap = nullptr;
AuroraDawnVulkanReleaseFn release = nullptr;
AuroraDawnVulkanLockFn lock = nullptr;
AuroraDawnVulkanUnlockFn unlock = nullptr;
AuroraDawnVulkanDrainFn drain = nullptr;
bool Load() {
HMODULE module = GetModuleHandleW(L"webgpu_dawn.dll");
if (!module) return false;
auto version = reinterpret_cast<AuroraDawnVulkanVersionFn>(GetProcAddress(module, "AuroraDawnVulkanVersion"));
if (!version || version() != AURORA_DAWN_VULKAN_ABI) return false;
#define LOAD(member, type, name) member = reinterpret_cast<type>(GetProcAddress(module, name)); if (!member) return false
LOAD(configure, AuroraDawnVulkanConfigureFn, "AuroraDawnVulkanConfigure");
LOAD(handles, AuroraDawnVulkanHandlesFn, "AuroraDawnVulkanGetHandles");
LOAD(wrap, AuroraDawnVulkanWrapFn, "AuroraDawnVulkanWrap");
LOAD(release, AuroraDawnVulkanReleaseFn, "AuroraDawnVulkanRelease");
LOAD(lock, AuroraDawnVulkanLockFn, "AuroraDawnVulkanLock");
LOAD(unlock, AuroraDawnVulkanUnlockFn, "AuroraDawnVulkanUnlock");
LOAD(drain, AuroraDawnVulkanDrainFn, "AuroraDawnVulkanDrain");
#undef LOAD
return true;
}
} api;
int64_t VkFormat(wgpu::TextureFormat format) {
switch (format) {
case wgpu::TextureFormat::RGBA8Unorm: return 37;
case wgpu::TextureFormat::RGBA8UnormSrgb: return 43;
case wgpu::TextureFormat::BGRA8Unorm: return 44;
case wgpu::TextureFormat::BGRA8UnormSrgb: return 50;
case wgpu::TextureFormat::RGBA16Float: return 97;
default: return 0;
}
}
bool CopyCompatible(int64_t a, int64_t b) {
return a == b || ((a == 37 || a == 43) && (b == 37 || b == 43)) ||
((a == 44 || a == 50) && (b == 44 || b == 50));
}
struct Import { uint64_t image; uint32_t width, height; wgpu::TextureFormat format; wgpu::Texture texture; };
class Bridge {
public:
std::mutex mutex;
std::vector<Import> imports;
std::array<AuroraD3D12StereoTarget, 2> targets{};
std::array<wgpu::Texture, 2> active{};
uint64_t token = 0;
uint32_t count = 0;
bool encoded = false;
AuroraD3D12StereoSubmittedCallback callback;
void* userdata;
Bridge(AuroraD3D12StereoSubmittedCallback cb, void* data) : callback(cb), userdata(data) {}
bool Set(uint64_t next, const AuroraD3D12StereoTarget* data, uint32_t n) {
if (!next || !data || !n || n > 2) return false;
std::lock_guard guard(mutex);
if (token) return false;
for (uint32_t i = 0; i < n; ++i) {
if (!data[i].resource || !data[i].width || !data[i].height) return false;
targets[i] = data[i];
}
token = next; count = n; return true;
}
bool Cancel(uint64_t wanted) {
std::unique_lock guard(mutex, std::try_to_lock);
if (!guard.owns_lock() || encoded || !token || token != wanted) return false;
token = 0; return true;
}
bool Encode(wgpu::CommandEncoder& encoder, const stereo::SinkFrame& frame) {
std::lock_guard guard(mutex);
if (!token || encoded || frame.frameToken != token) return false;
// Validate/import every target before recording any copy.
for (uint32_t i = 0; i < count; ++i) {
const auto& eye = frame.eyes[i];
const auto& target = targets[i];
if (!eye.texture || eye.size.width != target.width || eye.size.height != target.height ||
!CopyCompatible(VkFormat(eye.format), target.dxgiFormat)) return false;
const uint64_t image = reinterpret_cast<uintptr_t>(target.resource);
auto it = std::find_if(imports.begin(), imports.end(), [&](const Import& entry) { return entry.image == image; });
if (it == imports.end()) {
wgpu::TextureDescriptor descriptor;
descriptor.usage = wgpu::TextureUsage::CopyDst | wgpu::TextureUsage::RenderAttachment;
descriptor.size = {target.width, target.height, 1};
descriptor.format = eye.format;
void* wrapped = api.wrap(webgpu::g_device.Get(), &descriptor, image);
if (!wrapped) return false;
imports.push_back({image, target.width, target.height, eye.format,
wgpu::Texture::Acquire(static_cast<WGPUTexture>(wrapped))});
it = imports.end() - 1;
}
if (it->width != target.width || it->height != target.height || it->format != eye.format) {
// The runtime reuses VkImage handles across swapchain recreation, and
// Aurora's eye format can change with the surface. Re-wrap rather than
// rejecting every future frame for this image.
imports.erase(it);
--i;
continue;
}
active[i] = it->texture;
}
for (uint32_t i = 0; i < count; ++i) {
wgpu::TexelCopyTextureInfo source, destination;
source.texture = *frame.eyes[i].texture;
destination.texture = active[i];
wgpu::Extent3D size{targets[i].width, targets[i].height, 1};
encoder.CopyTextureToTexture(&source, &destination, &size);
}
encoded = true;
return true;
}
void Submitted(const stereo::SinkFrame& frame) {
std::lock_guard guard(mutex);
if (!token || !encoded || token != frame.frameToken) return;
std::array<void*, 2> textures{};
for (uint32_t i = 0; i < count; ++i) textures[i] = active[i].Get();
// Append the COLOR_ATTACHMENT_OPTIMAL release barriers to Dawn's queue,
// flush them under its device guard, then allow the XR thread to release.
const bool success = api.release(webgpu::g_device.Get(), textures.data(), count) != 0;
const auto completed = token;
token = 0; encoded = false;
callback(completed, success, userdata);
}
};
std::unique_ptr<Bridge> bridge;
}
}
bool aurora_vulkan_win32_configure(const AuroraDawnVulkanHooks* hooks) {
using namespace aurora::vulkan_win32;
return api.Load() && api.configure(hooks);
}
bool aurora_vulkan_win32_get_handles(AuroraDawnVulkanHandles* handles, int64_t* format) {
using namespace aurora;
if (!webgpu::g_device || webgpu::g_backendType != wgpu::BackendType::Vulkan || !vulkan_win32::api.Load()) return false;
*format = vulkan_win32::VkFormat(webgpu::g_graphicsConfig.surfaceConfiguration.format);
return *format && vulkan_win32::api.handles(webgpu::g_device.Get(), handles);
}
bool aurora_vulkan_win32_enable(AuroraD3D12StereoSubmittedCallback cb, void* data) {
using namespace aurora::vulkan_win32;
if (bridge || !cb || !api.Load()) return false;
bridge = std::make_unique<Bridge>(cb, data);
aurora::stereo::set_sink(
[](wgpu::CommandEncoder& encoder, const aurora::stereo::SinkFrame& frame, void* self) noexcept {
return static_cast<Bridge*>(self)->Encode(encoder, frame);
}, [](const aurora::stereo::SinkFrame& frame, void* self) noexcept { static_cast<Bridge*>(self)->Submitted(frame); }, bridge.get());
return true;
}
bool aurora_vulkan_win32_set_targets(uint64_t token, const AuroraD3D12StereoTarget* targets, uint32_t count) {
using namespace aurora::vulkan_win32;
return bridge && bridge->Set(token, targets, count);
}
bool aurora_vulkan_win32_cancel(uint64_t token) {
using namespace aurora::vulkan_win32;
return bridge && bridge->Cancel(token);
}
bool aurora_vulkan_win32_disable() {
using namespace aurora::vulkan_win32;
if (!bridge) return true;
aurora::stereo::set_sink(nullptr, nullptr, nullptr);
if (!api.drain(aurora::webgpu::g_device.Get())) { bridge.release(); return false; }
bridge.reset();
return true;
}
void* aurora_vulkan_win32_lock_queue() {
return aurora::vulkan_win32::api.lock(aurora::webgpu::g_device.Get());
}
void aurora_vulkan_win32_unlock_queue(void* guard) { aurora::vulkan_win32::api.unlock(guard); }
#else
// C ABI stubs keep the runtime's OpenXR integration linkable on Windows GX
// builds whose Dawn has no Vulkan backend; the backend then reports that the
// bridge is unavailable and the game falls back to the desktop renderer.
bool aurora_vulkan_win32_configure(const AuroraDawnVulkanHooks*) { return false; }
bool aurora_vulkan_win32_get_handles(AuroraDawnVulkanHandles* handles, int64_t* format) {
if (handles) *handles = {};
if (format) *format = 0;
return false;
}
bool aurora_vulkan_win32_enable(AuroraD3D12StereoSubmittedCallback, void*) { return false; }
bool aurora_vulkan_win32_set_targets(uint64_t, const AuroraD3D12StereoTarget*, uint32_t) { return false; }
bool aurora_vulkan_win32_cancel(uint64_t) { return false; }
bool aurora_vulkan_win32_disable() { return true; }
void* aurora_vulkan_win32_lock_queue() { return nullptr; }
void aurora_vulkan_win32_unlock_queue(void*) {}
#endif