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Toggle the first-person camera with a right thumbstick click
Clicking the right thumbstick flips first person exactly as the F10 checkbox does, and saves it the same way. It works on the VR controllers in either presentation (with a short tick on the right controller) and on any other gamepad while VR is running. It never reached the game: SDL's stick click only lands in Aurora's extended buttons. A click counts on release, and only if the left thumbstick stayed up and the headset settings panel stayed closed throughout, so the two-thumbstick panel chord in gamepad mode never toggles the camera. A gamepad whose right stick click is bound to a GameCube control on its port, as a button or in an input expression, keeps it for the game. The XR side only posts a request; the toggle itself runs on the game thread with the checkbox. [vr] first_person_toggle_click (default true) and a checkbox under the camera toggle turn the click off. mkw_vr_camera_toggle_tests covers the click rule. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -4,6 +4,7 @@
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#if defined(MKW_ENABLE_OPENXR)
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#include "vr/camera_toggle.h"
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#include "vr/openxr_driving.h"
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#include "vr/openxr_runtime.h"
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#include "vr/openxr_settings_panel.h"
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@@ -64,6 +65,9 @@ struct OpenXRPointerScreen {
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// the left stick's X axis in both presentations and that grip no longer reaches
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// the game (C on the Nunchuk, a shoulder on the gamepad).
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//
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// A right-thumbstick click on its own toggles the first-person camera, as its
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// F10 checkbox does (first_person_toggle_click).
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//
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// Left Y (both thumbsticks clicked together as a gamepad) opens the in-headset
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// settings panel (openxr_settings_panel.h). While it is open, and until every
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// button has been released after it closes, the game sees idle controllers: the
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@@ -166,6 +170,7 @@ private:
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bool m_haptics_active[kHands]{};
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uint32_t m_joystick_id = 0; // SDL_JoystickID; 0 when detached
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void* m_joystick = nullptr; // SDL_Joystick*
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ClickToggle m_first_person_click;
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SteeringWheel m_wheel;
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WheelReferenceLatch m_wheel_reference;
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driving::WheelVisual m_wheel_visual;
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