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https://github.com/mitch030504/Wiicompiled_VR_Frame.git
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Added First Person VR item management
- Implemented DVDReadVrAsset function to read mapped disc paths for VR assets. - Created HeldItem structure and ReadHeldItem function for managing held items in the game. - Developed unit tests for ReadHeldItem to ensure correct functionality and edge case handling. - Added cockpit item data tests to validate model indexing and parsing of archives.
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@@ -78,6 +78,7 @@ struct RuntimeUserConfig {
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std::optional<bool> vrNativeSteeringWheel;
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std::optional<bool> vrObjectCulling;
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std::optional<bool> vrHandSteering;
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std::optional<std::string> vrCockpitItemHand;
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std::optional<bool> vrHandTracking;
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std::optional<float> vrWheelKartDegrees;
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std::optional<float> vrWheelBikeDegrees;
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@@ -237,6 +238,7 @@ inline constexpr float kVrCockpitUnitsPerMeterMax = 400.0f;
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inline constexpr bool kVrSteeringWheelDefault = true;
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inline constexpr bool kVrNativeSteeringWheelDefault = true;
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inline constexpr bool kVrHandSteeringDefault = true;
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inline constexpr const char* kVrCockpitItemHandDefault = "left";
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// The game hides karts and objects its own camera cannot see, which a head
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// turn in VR reveals. object_culling false draws them anyway (see
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// vr/mkw_vr_culling.h); it only takes effect while VR is enabled. The PC
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@@ -605,6 +607,8 @@ inline void EnsureConfigFile() {
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"# (seconds) a hand that loses tracking keeps hold, and a short\n"
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"# pulse on grab and release. All changeable live from the F10 menu.\n"
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"hand_steering = true\n"
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"# Show the settled inventory item in one cockpit hand: left, right, or off.\n"
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"cockpit_item_hand = \"left\"\n"
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"wheel_kart_degrees = 90.0\n"
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"wheel_bike_degrees = 45.0\n"
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"wheel_grab_distance = 0.35\n"
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@@ -880,6 +884,7 @@ inline RuntimeUserConfig ParseConfigDocument(const toml::value& document) {
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config.vrNativeSteeringWheel = FindConfigValue<bool>(document, "vr", "native_steering_wheel");
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config.vrObjectCulling = FindConfigValue<bool>(document, "vr", "object_culling");
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config.vrHandSteering = FindConfigValue<bool>(document, "vr", "hand_steering");
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config.vrCockpitItemHand = FindConfigValue<std::string>(document, "vr", "cockpit_item_hand");
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config.vrHandTracking = FindConfigValue<bool>(document, "vr", "hand_tracking");
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config.vrWheelKartDegrees = readRangedFloat("wheel_kart_degrees", kVrWheelDegreesMin, kVrWheelDegreesMax);
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config.vrWheelBikeDegrees = readRangedFloat("wheel_bike_degrees", kVrWheelDegreesMin, kVrWheelDegreesMax);
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@@ -1282,6 +1287,12 @@ inline bool SetVrHandSteering(bool value) {
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return WriteSetting("vr", "hand_steering", value ? "true" : "false");
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}
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inline bool SetVrCockpitItemHand(const std::string& value) {
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if (value != "left" && value != "right" && value != "off") return false;
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Mutable().vrCockpitItemHand = value;
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return WriteSetting("vr", "cockpit_item_hand", "\"" + value + "\"");
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}
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inline bool SetVrHandTracking(bool value) {
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Mutable().vrHandTracking = value;
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return WriteSetting("vr", "hand_tracking", value ? "true" : "false");
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@@ -1773,6 +1784,11 @@ inline bool VrHandSteering(bool fallback = kVrHandSteeringDefault) {
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return Get().vrHandSteering.value_or(fallback);
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}
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inline std::string VrCockpitItemHand() {
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const std::string value = Get().vrCockpitItemHand.value_or(kVrCockpitItemHandDefault);
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return value == "left" || value == "right" || value == "off" ? value : kVrCockpitItemHandDefault;
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}
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inline bool VrHandTracking(bool fallback = kVrHandTrackingDefault) {
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return Get().vrHandTracking.value_or(fallback);
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}
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