Steam Frame native build: patched Dawn for Linux, local-build VR options, docs

Launcher/build-dawn-linux.sh builds the pinned Dawn with Aurora's Vulkan hook
and density map patches into a package local-build.sh takes through the new
--dawn-package option, together with --openxr, --headset steam_frame and
--cpu. docs/steam-frame.md now leads with the native SteamOS build (building
in a podman container on the Frame, running it, the log lines to expect);
OPENXR.md's backend table records the Linux Vulkan backend and why the Lepton
flavour cannot present.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_019HBRGKTE1GnN2ah8gcZKr3
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Claude committed 2026-10-04 09:56:46 +00:00
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@@ -57,7 +57,7 @@ to immersive stereo rendering. VR is opt-in and falls back to the normal desktop
runtime or headset is unavailable. In first person you sit in the cockpit, where the steering wheel
or handlebar turns with your steering, and hand steering by heurazy lets you grab it with the
tracked controllers and turn it. On a Quest the hands can follow the headset's own hand tracking.
A Steam Frame build of the Android app (not yet tested on the headset) adds the Frame controllers'
A native SteamOS build for the Steam Frame (not yet tested on the headset) adds the Frame controllers'
D-pad, a 120 Hz display for the game's 60 FPS, and foveation that follows your eyes; see
[`docs/steam-frame.md`](docs/steam-frame.md).
See [`OPENXR.md`](OPENXR.md) for setup, configuration, and the current limitations.