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Steam Frame native build: patched Dawn for Linux, local-build VR options, docs
Launcher/build-dawn-linux.sh builds the pinned Dawn with Aurora's Vulkan hook and density map patches into a package local-build.sh takes through the new --dawn-package option, together with --openxr, --headset steam_frame and --cpu. docs/steam-frame.md now leads with the native SteamOS build (building in a podman container on the Frame, running it, the log lines to expect); OPENXR.md's backend table records the Linux Vulkan backend and why the Lepton flavour cannot present. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019HBRGKTE1GnN2ah8gcZKr3
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@@ -57,7 +57,7 @@ to immersive stereo rendering. VR is opt-in and falls back to the normal desktop
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runtime or headset is unavailable. In first person you sit in the cockpit, where the steering wheel
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or handlebar turns with your steering, and hand steering by heurazy lets you grab it with the
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tracked controllers and turn it. On a Quest the hands can follow the headset's own hand tracking.
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A Steam Frame build of the Android app (not yet tested on the headset) adds the Frame controllers'
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A native SteamOS build for the Steam Frame (not yet tested on the headset) adds the Frame controllers'
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D-pad, a 120 Hz display for the game's 60 FPS, and foveation that follows your eyes; see
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[`docs/steam-frame.md`](docs/steam-frame.md).
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See [`OPENXR.md`](OPENXR.md) for setup, configuration, and the current limitations.
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