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Updated Quest Launcher & Added Retro Rewind Automatic Download
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@@ -259,9 +259,21 @@ launcher's toggle switches between them; the selected one is remembered in `file
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(a plain file, because the launcher and the `:game` process do not share preferences).
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Retro Rewind also needs its 2 GB pack on the headset. The app writes `[paths] retro_rewind_root`
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into `Config.toml`, Home says so when the pack is missing, and a `.wcgame` can carry it (below).
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Building the mod on the headset additionally needs the mod's `Code.pul`, which arrives with that
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pack, so **Build on this Quest** offers Retro Rewind only once the pack is installed.
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into `Config.toml`, and the pack arrives either way a PC player gets it:
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- **Download Retro Rewind** (`RetroRewindPack`, a `GameSetup` task) fetches it from Retro Rewind's
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own distribution server, exactly as WheelWizard does on a PC. `RetroRewindInstall.txt` names the
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full install zip, `RetroRewindVersion.txt` lists `<version> <url> <path> <description>` per
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published update and `RetroRewindDelete.txt` lists `<version> <path>` deletions; an installation
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is the base zip plus every update newer than the `version.txt` it holds. Only entries under
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`RetroRewind6/` are kept (the Riivolution XML beside them belongs to a Wii setup), a base install
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is staged and swapped like every other task, and the version is written after the last update, so
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an interrupted update simply runs again. Nothing of the pack ships in the APK.
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- Or a `.wcgame` carries it (below), for a headset with no Wi‑Fi to spare.
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Home's main button becomes **Download Retro Rewind** whenever that game is selected and its pack is
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missing, and Settings → About shows the installed version with an Update button. Building the mod on
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the headset needs the mod's `Code.pul`, which is part of the pack, so the same rule covers it.
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### Game packages (.wcgame) and Import from computer
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