Updated Quest Launcher & Added Retro Rewind Automatic Download

This commit is contained in:
iChris4 committed 2026-09-18 01:27:17 +02:00
1 parent ee5df403ac
commit d2fa3789b0
14 files changed
+578 -72

No files matched your search

+46 -3
View File
@@ -21,11 +21,26 @@
<string name="home_put_on_headset">The game opens in the headset.</string>
<string name="home_data_missing">The game is ready, but its game files (DATA) are missing. Select your own PAL (RMCP01) disc image to extract them, or import a game file from your computer that includes them.\n\nThe game files go to:\n%1$s</string>
<string name="home_import">Import from computer</string>
<string name="home_setup_intro">Nothing from Mario Kart Wii comes with this app: each game is built from your own PAL (RMCP01) disc.\n\nOn this headset: copy your disc image (ISO, WBFS, RVZ…) here, for example into Download, press Select disc image, then Build on this Quest.\n\nWith a computer: in the WiiCompiled VR launcher, use Build for Quest with your disc image, copy the .wcgame file it makes to this headset, then press Import from computer. Retro Rewind also needs its pack, which a Retro Rewind game file can carry.</string>
<string name="home_setup_intro">Nothing from Mario Kart Wii comes with this app: each game is built from your own PAL (RMCP01) disc.\n\nOn this headset: copy your disc image (ISO, WBFS, RVZ…) here, for example into Download, press Select disc image, then Build on this Quest.\n\nWith a computer: in the WiiCompiled VR launcher, use Build for Quest with your disc image, copy the .wcgame file it makes to this headset, then press Import from computer. Retro Rewind also needs its pack, which this app can download from Retro Rewind\'s own server, or a Retro Rewind game file can carry.</string>
<string name="home_game_missing">The game files are ready. Now build this game from them: Build on this Quest takes about 30–40 minutes on a Quest 3. With a computer, use Build for Quest in the WiiCompiled VR launcher instead, copy the .wcgame file to this headset and press Import from computer.</string>
<string name="home_game_stale">This app was updated, so the game must be built again for it: press Build on this Quest, or use Build for Quest in the WiiCompiled VR launcher again and Import from computer.</string>
<string name="home_mod_needed_title">Retro Rewind needs its pack</string>
<string name="home_mod_needed_message">Building Retro Rewind needs its pack (the RetroRewind6 folder) on this headset. Import a Retro Rewind game file built with the pack included, or copy the folder next to DATA yourself.</string>
<string name="home_mod_needed_message">Retro Rewind needs its pack (the RetroRewind6 folder) on this headset. It can be downloaded here from Retro Rewind\'s own server, or arrive with a Retro Rewind game file built with the pack included.</string>
<string name="home_download_mod_pack">Download Retro Rewind</string>
<string name="home_mod_pack_title">Download the Retro Rewind pack?</string>
<string name="home_mod_pack_message">Retro Rewind\'s tracks, characters and code come from Retro Rewind\'s own distribution server, the same one the computer launcher uses. That is about 2 GB over Wi‑Fi.\n\nNothing from Retro Rewind comes with this app.</string>
<string name="home_mod_pack_update_message">Retro Rewind publishes updates the same way it publishes the pack. Only what changed since version %1$s is downloaded.</string>
<string name="home_mod_pack_downloading">Downloading %1$d%%</string>
<string name="home_mod_pack_running">Downloading the Retro Rewind pack from its own server. It carries on if you close this panel.</string>
<string name="home_mod_pack_done">The Retro Rewind pack is ready.</string>
<string name="home_mod_pack_failed">The Retro Rewind pack could not be downloaded.\n%1$s</string>
<string name="mod_pack_downloading">Downloading Retro Rewind: %1$d%%</string>
<string name="about_mod_pack">Retro Rewind pack</string>
<string name="about_mod_pack_version">Version %1$s</string>
<string name="about_mod_pack_missing">Not installed</string>
<string name="about_mod_pack_action">Retro Rewind download</string>
<string name="about_mod_pack_helper">Gets the pack, and later its updates, from Retro Rewind\'s own server.</string>
<string name="about_mod_pack_update">Update</string>
<string name="home_build">Build on this Quest</string>
<string name="home_build_preparing">Preparing…</string>
<string name="home_building">Building %1$d%%</string>
@@ -68,7 +83,36 @@
<string name="settings_tab_graphics">Graphics</string>
<string name="settings_tab_controls">Controls</string>
<string name="settings_tab_audio">Audio</string>
<string name="settings_tab_other">Other</string>
<string name="settings_tab_about">About</string>
<string name="section_about_this_app">This app</string>
<string name="section_about_credits">Credits</string>
<string name="section_about_licence">Licence</string>
<string name="about_app_name">WiiCompiled OpenXR VR</string>
<string name="about_app_summary">Mario Kart Wii recompiled to native code, with an OpenXR renderer, running on this headset. No game code and no game data come with it: each game is built from the disc you own.</string>
<string name="about_credit_vr">Meta Quest port and the OpenXR VR renderer by iChris4.</string>
<string name="about_credit_wiicompiled">WiiCompiled, the static recompilation this is built on, by patchzyy and the static recompilation community.</string>
<string name="about_credit_retro_rewind">Retro Rewind by ZPL and team, the mod distribution this app can download and play.</string>
<string name="about_credit_wheel_wizard">Wheel Wizard by Patchzy and WantToBeeMe, the PC launcher this panel is modelled on.</string>
<string name="about_credit_aurora">aurora by encounter (MIT) with Google\'s Dawn: the graphics layer every frame goes through.</string>
<string name="about_credit_openxr">The OpenXR SDK by Khronos, and SDL 3 for windowing, audio and controllers.</string>
<string name="about_credit_nod">nod by encounter, which reads your disc image, built into this app as libnod_jni.</string>
<string name="about_credit_toolchain">On-headset builds use Termux\'s Android clang and lld, Google\'s Android NDK headers and libraries, and .NET for the translator.</string>
<string name="about_credit_dolphin">The Dolphin emulator, the reference for how the Wii behaves.</string>
<string name="about_credit_logo">The WiiCompiled logo by inkwreck.</string>
<string name="about_licence_text">GNU General Public License v3. Not affiliated with, endorsed by, or associated with Nintendo. Mario Kart Wii is a trademark of Nintendo.</string>
<string name="about_kit">Game kit</string>
<string name="about_credit_title_vr">Meta Quest and VR</string>
<string name="about_credit_title_wiicompiled">WiiCompiled</string>
<string name="about_credit_title_retro_rewind">Retro Rewind</string>
<string name="about_credit_title_wheel_wizard">Wheel Wizard</string>
<string name="about_credit_title_graphics">Graphics</string>
<string name="about_credit_title_platform">OpenXR and SDL</string>
<string name="about_credit_title_disc">Disc images</string>
<string name="about_credit_title_toolchain">On-headset builds</string>
<string name="about_credit_title_dolphin">Dolphin</string>
<string name="about_credit_title_logo">Logo</string>
<string name="about_licence_title">GPL v3</string>
<string name="settings_apply_note">Changes apply the next time the game starts. While playing, click both thumbsticks together to open the in-headset settings.</string>
<string name="settings_running_note">The game is running, so these changes wait until it is closed and started again.</string>
<string name="settings_write_failed">Could not save Config.toml.</string>
@@ -162,7 +206,6 @@
<string name="audio_muted_helper">Silences the game without changing the volumes above.</string>
<!-- About tab -->
<string name="section_about_app">App</string>
<string name="about_version">Version</string>
<string name="section_about_storage">Files</string>
<string name="about_game_data">Game data</string>