Added foveated rendering for the Quest

- Eyes render under a VK_EXT_fragment_density_map: full rate around each eye's forward direction,
  2x2 then 4x4 pixel blocks towards the edges ([vr] foveation = off|low|medium|high, default off).
  XR_FB_foveation cannot help here: the runtime's maps only shape passes drawing into its
  swapchain, and the eyes reach it through a copy.
- aurora-main/patches/dawn/aurora_fdm.inc: Dawn enables the extension only on request and for
  dynamic rendering, flags every render pipeline, and chains an immutable RG8 map into any pass
  whose first color attachment is a view bound to one (ABI: include/aurora/dawn_fdm_abi.h).
- android/Build-QuestDawn.ps1 builds the pinned Dawn revision with those patches for arm64
  (dawn-build CI flags, protobuf off) into a cached package; Build-Quest.ps1 links it
  (-StockDawn opts out) and AuroraDawnProvider.cmake enables the ABI from its manifest.
- lib/gfx/foveation.hpp generates the maps (32 px per texel, densities 255/127/63); an eye is
  foveated only when single_pass_eyes draws it in one render pass. Menus never are.
- Live level from the headset panel's VR tab and the launcher; the launch decides whether the
  device has maps. debug.wiicompiled.foveation and debug.wiicompiled.fdm for A/B.
- Tests: Foveation cases in gx_fifo_tests, mkw_vr_config_tests. Docs: OPENXR.md, quest-port.md.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
iChris4andClaude Opus 5.5 committed 2026-09-24 19:03:17 +02:00
1 parent ceeeba0332
commit cc653272c8
30 files changed
+1527 -14

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@@ -265,6 +265,20 @@ elseif (_aurora_dawn_provider STREQUAL "package")
"The package must be a Dawn install tree built with DAWN_ENABLE_INSTALL=ON.")
endif ()
# A package built with Aurora's patches (android/Build-QuestDawn.ps1) describes them in
# aurora-dawn.json. Only such a package has the fragment density map ABI
# (include/aurora/dawn_fdm_abi.h); aurora_core compiles its callers against it.
set(AURORA_DAWN_FDM_ABI 0 PARENT_SCOPE)
if (EXISTS "${_dawn_pkg_dir}/aurora-dawn.json")
file(READ "${_dawn_pkg_dir}/aurora-dawn.json" _aurora_dawn_manifest)
string(JSON _aurora_dawn_fdm_abi ERROR_VARIABLE _aurora_dawn_manifest_error
GET "${_aurora_dawn_manifest}" AuroraFdmAbi)
if (NOT _aurora_dawn_manifest_error AND _aurora_dawn_fdm_abi GREATER 0)
set(AURORA_DAWN_FDM_ABI ${_aurora_dawn_fdm_abi} PARENT_SCOPE)
message(STATUS "aurora: Dawn package carries the fragment density map ABI ${_aurora_dawn_fdm_abi}")
endif ()
endif ()
_aurora_dawn_set_platform_backends()
get_target_property(_dawn_pkg_type dawn::webgpu_dawn TYPE)
+6
View File
@@ -45,6 +45,12 @@ if (AURORA_ENABLE_GX)
# integration links everywhere.
target_sources(aurora_core PRIVATE lib/webgpu/vulkan_interop.cpp)
target_link_libraries(aurora_core PRIVATE dawn::webgpu_dawn)
# Fragment density maps for foveated eye rendering, from a Dawn built with Aurora's patches; the
# value is the package's ABI version (include/aurora/dawn_fdm_abi.h).
target_sources(aurora_core PRIVATE lib/webgpu/fdm.cpp)
if (AURORA_DAWN_FDM_ABI)
target_compile_definitions(aurora_core PRIVATE AURORA_DAWN_FDM=${AURORA_DAWN_FDM_ABI})
endif ()
if (DAWN_ENABLE_VULKAN)
target_compile_definitions(aurora_core PRIVATE DAWN_ENABLE_BACKEND_VULKAN)
endif ()