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README for the Steam Frame fork; document building on a Linux PC
The README now introduces this repository as the Steam Frame fork of WiiCompiled OpenXR VR: what the fork adds, its untested status, the requirements and build steps, where to report problems, and what it keeps from upstream. docs/steam-frame.md gains the emulated ARM64 container route for building on an x86_64 Linux PC, disc extraction with nodtool and the copy to the Frame, and clones the default branch. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019HBRGKTE1GnN2ah8gcZKr3
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@@ -45,7 +45,7 @@ started with the `podman` SteamOS already ships. Over SSH (`ssh steamos@<frame-i
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```bash
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mkdir -p ~/wiicompiled && cd ~/wiicompiled
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git clone -b claude/peaceful-keller-2ek99b https://github.com/mitch030504/Wiicompiled_VR_Frame.git
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git clone https://github.com/mitch030504/Wiicompiled_VR_Frame.git
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podman run -it --name wiicompiled-build -v ~/wiicompiled:/work:Z docker.io/library/debian:trixie bash
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```
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@@ -81,10 +81,52 @@ SteamOS's, so the binary runs on SteamOS outside the container. If CMake reports
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install its `-dev` package in the container and run the same command again; both scripts resume
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where they stopped.
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### Building it on a Linux PC
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The same container runs on an x86_64 Linux PC as an emulated ARM64 one, which spares the Frame's
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storage and battery; the result is copied over. Emulation makes it several times slower: the
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first Dawn build takes hours. On the PC (these commands also work in fish):
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```bash
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sudo pacman -S --needed podman qemu-user-static qemu-user-static-binfmt # Arch, CachyOS
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sudo systemctl restart systemd-binfmt
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podman run --rm --platform linux/arm64 docker.io/library/debian:trixie uname -m # prints aarch64
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```
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Other distributions name the packages differently (on Debian and Ubuntu: `podman
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qemu-user-static binfmt-support`). If rootless podman complains about subordinate ids, run
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`sudo usermod --add-subuids 100000-165535 --add-subgids 100000-165535 $USER` and log in again.
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Extract your disc image with [nodtool](https://github.com/encounter/nod), the extractor the
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installer uses, and put the two files the build reads into `Assets/`:
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```bash
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mkdir -p ~/wiicompiled; cd ~/wiicompiled
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git clone https://github.com/mitch030504/Wiicompiled_VR_Frame.git
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curl -fL -o nodtool https://github.com/encounter/nod/releases/download/v2.0.0-alpha.10/nodtool-linux-x86_64
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chmod +x nodtool
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./nodtool extract "/path/to/Mario Kart Wii.wbfs" disc-extract
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mkdir -p Wiicompiled_VR_Frame/Assets
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cp disc-extract/sys/main.dol disc-extract/files/rel/StaticR.rel Wiicompiled_VR_Frame/Assets/
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podman run -it --name wiicompiled-frame --platform linux/arm64 -v ~/wiicompiled:/work docker.io/library/debian:trixie bash
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```
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Inside the container, run the commands of [Building it on the Frame](#building-it-on-the-frame)
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from `apt-get` on, skipping the `cp` into `Assets/`, which is done. `podman start -ai
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wiicompiled-frame` gets back into it; set `T` again before resuming. Then copy the game and the
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extracted disc to the Frame:
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```bash
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ssh steamos@<frame-ip> mkdir -p wiicompiled
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scp -r ~/wiicompiled/out steamos@<frame-ip>:wiicompiled/
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scp -r ~/wiicompiled/disc-extract steamos@<frame-ip>:wiicompiled/disc
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```
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### Running it
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The game reads its `Config.toml` from `~/.local/share/WiiCompiled/` on SteamOS (it is created on the first start): set
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`[paths] dvd_root` there to your extracted disc (the directory holding `sys/` and `files/`). Start
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`[paths] dvd_root` there to your extracted disc (the directory holding `sys/` and `files/`;
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`/home/steamos/wiicompiled/disc` when it was copied as above). Start
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SteamVR on the Frame, then start `~/wiicompiled/out/WiiCompiled`, from Desktop Mode or as a
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non-Steam game added to the library. The run log is in `Logs/` next to `Config.toml`; it should show,
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in order:
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