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Add support for "none" controller mode: unplug virtual joystick and allow alternative controllers
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@@ -285,11 +285,12 @@ inline bool IsSupportedVrMirrorView(std::string_view value) {
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}
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// What the tracked VR controllers are to the game: "wii_remote" is a Wii
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// Remote with a Nunchuk (motion and pointer included), "gamepad" one ordinary
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// controller read as a GameCube pad. Matches mkw::vr::OpenXRControllerMode.
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// controller read as a GameCube pad, "none" nothing at all (they only open the
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// settings panel). Matches mkw::vr::OpenXRControllerMode.
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inline constexpr const char* kVrControllerModeDefault = "wii_remote";
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inline bool IsSupportedVrControllerMode(std::string_view value) {
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return value == "wii_remote" || value == "gamepad";
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return value == "wii_remote" || value == "gamepad" || value == "none";
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}
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// SDL scancode name, spelled the way SDL_GetScancodeName produces it. An
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// empty string leaves the recenter hotkey unbound, menu button only.
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@@ -510,8 +511,8 @@ inline void EnsureConfigFile() {
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"# What the headset's controllers are to the game: \"wii_remote\"\n"
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"# is a Wii Remote (right hand, with motion and a pointer aimed at\n"
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"# the virtual screen) plus a Nunchuk (left hand); \"gamepad\" is one\n"
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"# ordinary controller read as a GameCube pad. Changeable live from\n"
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"# the F10 menu.\n"
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"# ordinary controller read as a GameCube pad; \"none\" leaves the game\n"
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"# to other controllers. Changeable live from the F10 menu.\n"
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"controller_mode = \"wii_remote\"\n"
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"# VR interpolation: 0 = Off, 1 = Auto, or 72/90/120 FPS. Live.\n"
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"frame_interpolation_fps = 0\n"
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