refactor WiiCompiled.Setup into WiiCompiled.Setup.Windows and add WiiCompiled.Setup.Common

the idea behind this is C# code that is OS agnostic can go in WiiCompiled.Setup.Common to be shared by any OS specific code (eg: WiiCompiled.Setup.Windows and WiiCompiled.Setup.Linux).
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theofficialgman committed 2026-08-29 12:06:58 -04:00
1 parent f09590aa5d
commit c0ed2bfbeb
48 files changed
+444 -340

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@@ -52,7 +52,6 @@ output_dir=""
base_output_dir=""
retro_rewind_package_dir=""
retro_wfc_offline_dir=""
retro_wfc_payload_origin=offline
skip_retro_wfc_payload=0
force_clean_build=0
parallel_override=0
@@ -93,7 +92,6 @@ while [[ $# -gt 0 ]]; do
--base-output-dir) base_output_dir=$2; shift 2 ;;
--retro-rewind-package-dir) retro_rewind_package_dir=$2; shift 2 ;;
--retro-wfc-offline-dir) retro_wfc_offline_dir=$2; shift 2 ;;
--retro-wfc-payload-origin) retro_wfc_payload_origin=$2; shift 2 ;;
--skip-retro-wfc-payload) skip_retro_wfc_payload=1; shift ;;
--force-clean-build) force_clean_build=1; shift ;;
--parallel) parallel_override=$2; shift 2 ;;