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refactor WiiCompiled.Setup into WiiCompiled.Setup.Windows and add WiiCompiled.Setup.Common
the idea behind this is C# code that is OS agnostic can go in WiiCompiled.Setup.Common to be shared by any OS specific code (eg: WiiCompiled.Setup.Windows and WiiCompiled.Setup.Linux).
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@@ -15,6 +15,6 @@
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<InvariantGlobalization>true</InvariantGlobalization>
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="..\WiiCompiled.NodTool\WiiCompiled.NodTool.csproj" />
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<ProjectReference Include="..\WiiCompiled.Setup.Common\WiiCompiled.Setup.Common.csproj" />
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</ItemGroup>
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</Project>
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