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refactor WiiCompiled.Setup into WiiCompiled.Setup.Windows and add WiiCompiled.Setup.Common
the idea behind this is C# code that is OS agnostic can go in WiiCompiled.Setup.Common to be shared by any OS specific code (eg: WiiCompiled.Setup.Windows and WiiCompiled.Setup.Linux).
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@@ -15,7 +15,7 @@ if ([string]::IsNullOrWhiteSpace($RepositoryRoot)) {
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}
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$repoRoot = [IO.Path]::GetFullPath($RepositoryRoot)
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$launcher = Join-Path $repoRoot 'Launcher'
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$setup = Join-Path $launcher 'WiiCompiled.Setup'
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$setup = Join-Path $launcher 'WiiCompiled.Setup.Windows'
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$failures = [Collections.Generic.List[string]]::new()
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function Add-Failure([string]$Message) { $failures.Add($Message) }
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