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Anchored Main Menu Quad
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@@ -36,12 +36,13 @@ void OpenXRServiceProducerFrameBoundary() noexcept;
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bool OpenXRIsRunning() noexcept;
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std::string OpenXRLastError();
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// Recenters the view on where the player is sitting now. Position only: the
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// forward direction and the horizon come from the OpenXR reference space and
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// are never relatched from the headset, so recentering cannot tilt the game's
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// horizon. Use the runtime's own recenter gesture to change forward. Callable
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// from any thread; serviced on the XR pacing thread and ignored outside an
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// immersive race, where the head-locked menu screen has no origin to recenter.
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// Recenters on where the player is sitting now: it moves the immersive race
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// view's origin, and re-places the anchored menu screen upright in front of
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// them. Position only for the race view: the forward direction and the horizon
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// come from the OpenXR reference space and are never relatched from the
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// headset, so recentering cannot tilt the game's horizon. Use the runtime's own
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// recenter gesture to change forward. Callable from any thread; serviced once
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// per frame on the XR pacing thread.
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void OpenXRRequestRecenter() noexcept;
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// Sets a fixed pitch of the game camera for a player sitting reclined, in
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