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docs: package and document experimental OpenXR support
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@@ -36,6 +36,13 @@ The graphics layer is built on
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**High internal resolution.**
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Play at several times the console's resolution.
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**Experimental OpenXR VR.**
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Windows builds can render through a D3D12 OpenXR runtime without CPU readback. Menus and
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unsupported scenes appear as a head-locked virtual screen; a validated single-camera race switches
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to immersive stereo rendering. VR is opt-in and falls back to the normal desktop renderer if the
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runtime or headset is unavailable. See [`OPENXR.md`](OPENXR.md) for setup, configuration, and the
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current limitations.
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**Music ducking.**
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Start playing something else, Spotify, a YouTube video, and
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the game automatically mutes its own music until the other audio stops. Optional, if you'd
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@@ -178,6 +185,8 @@ All translated output is verified against real hardware behavior and most import
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project's whole graphics layer sits on. MIT licensed.
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- **[Dawn](https://dawn.googlesource.com/dawn)** - Google's WebGPU implementation, powering
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aurora's Direct3D, Vulkan and OpenGL backends.
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- **[OpenXR](https://www.khronos.org/openxr/)** - the Khronos cross-platform API used by the
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experimental VR renderer.
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- **[Dolphin Emulator](https://github.com/dolphin-emu/dolphin)** - an invaluable reference for Wii
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hardware behavior during development, plus the source of the free DSP coefficient ROM and the
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unmodified default WiiConnect24 bootstrap tree bundled with the runtime.
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