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Record that hand steering works on a Quest 3
The kart's own wheel animates and the wheel can be grabbed and turned. The driver's eye still went uncalibrated in that race, leaving the wheel about 13 cm above eye level. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -766,11 +766,11 @@ ends, including mid-frame flushes, so live setting changes cannot invalidate pen
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Lifecycle events and performance (about 43 game FPS) are still open. Apple visionOS packaging
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is not implemented.
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- Scene-specific comfort options, culling fixes and replay/spectator classification are future work.
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- The cockpit has only been seen in one kart race on a Quest 3 (2026-09-22): the race camera's view
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matched the scene's exactly and the kart's own wheel animated (228 draws a frame), but the driver's
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eye was never calibrated, and the fallback placed the wheel centre about 13 cm above eye level.
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Bikes and Quacker, the PC, and hand steering itself are unvalidated. Hand steering needs analog
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grips (Touch); the simple controller profile cannot grab.
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- Hand steering works on a Quest 3 (2026-09-22): the kart's own wheel animated (228 draws a frame,
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the race camera's view matching the scene's exactly) and the wheel can be grabbed and turned. In
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that race the driver's eye was never calibrated, so the fallback placed the wheel centre about
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13 cm above eye level. Bikes and Quacker, and the PC, are still unvalidated. Hand steering needs
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analog grips (Touch); the simple controller profile cannot grab.
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- The headset settings panel has no laser beam, only the cursor on the panel itself, and text fields
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cannot be typed into without a keyboard.
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- The desktop window remains available as a mirror/fallback.
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