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Add the cockpit seat and hand steering to the Quest launcher
The Quest launcher's Settings > VR gains a Seat choice (cockpit or custom, first_person_seat) and a Hand steering switch (hand_steering, off by default like the runtime), which is only enabled in the first-person cockpit because the wheel belongs to that seat. About credits heurazy for the turning steering wheel and hand steering. The runtime side was already shared with the Quest build. OPENXR.md records what one Quest 3 race showed: the kart's own wheel animated (228 draws a frame) with the race camera's view matching the scene's exactly, but the driver's eye was never calibrated and the fallback put the wheel centre about 13 cm above eye level. The Quest declares no hand-tracking permission, so hands are the procedural gloves. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -183,7 +183,8 @@ a 2D Horizon OS panel modelled on the PC launcher, WheelWizard VR, and using its
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palette. **Home** has the Play button and reports a missing or incomplete `DATA`
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(the check is the runtime's own `IsDvdDataRoot`: `files/` and `sys/fst.bin`).
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**Settings** edits `Config.toml` in tabs: VR (camera, rotation, driver hiding,
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lean back, render scale, VR interpolation, virtual screen size and distance),
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seat, hand steering, lean back, render scale, VR interpolation, virtual screen
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size and distance),
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Graphics (resolution, widescreen, bloom, shader stutter), Controls (controller
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mode, vibration, the Wii Remote mapping), Audio, and About (paths, OpenXR
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logging). The launch-time geometry (`render_scale`, `hud_distance_meters`,
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