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https://github.com/mitch030504/Wiicompiled_VR_Frame.git
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Add placeholder steering wheel option for VR driving
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@@ -182,6 +182,13 @@ class SettingsPage(
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write = { c, index -> c.setString("vr", "first_person_seat", SEATS[index]) },
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enabledIf = firstPerson,
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)
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// runtime_config.h's kVrPlaceholderSteeringWheelDefault is off.
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toggle(
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R.string.vr_placeholder_wheel, R.string.vr_placeholder_wheel_helper,
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read = { it.bool("vr", "placeholder_steering_wheel") ?: false },
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write = { c, value -> c.setBool("vr", "placeholder_steering_wheel", value) },
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enabledIf = cockpit,
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)
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// heurazy's grab-and-turn wheel: runtime_config.h's kVrHandSteeringDefault is on.
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toggle(
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R.string.vr_hand_steering, R.string.vr_hand_steering_helper,
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@@ -533,6 +533,8 @@
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<string name="vr_seat_helper">The cockpit puts you at the driver\'s eyes, life-size, with the steering wheel or handlebar turning within reach. Custom uses the head offsets from the in-headset settings.</string>
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<string name="vr_seat_cockpit">Cockpit</string>
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<string name="vr_seat_custom">Custom</string>
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<string name="vr_placeholder_wheel">Placeholder wheel or handlebar</string>
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<string name="vr_placeholder_wheel_helper">In the cockpit, draws a separate VR steering wheel (karts) or handlebar (bikes) whenever the vehicle\'s own is not the one turning, as in the race\'s opening pan. Off, you only see the vehicle\'s own.</string>
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<string name="vr_hand_steering">Hand steering</string>
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<string name="vr_hand_steering_helper">In the cockpit, squeeze a grip near the steering wheel or handlebar to grab it, and turn it to steer. Releasing both grips gives steering back to the stick. Hand steering by heurazy.</string>
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<string name="vr_cockpit_item_hand">Item in cockpit hand</string>
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